provide create_build_effect_smoke option for .clone()

thesixthroc
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provide create_build_effect_smoke option for .clone()

Post by thesixthroc »

(Old OP removed for clarity.)
Last edited by thesixthroc on Sun Apr 13, 2025 11:50 pm, edited 6 times in total.
thesixthroc
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Re: Figure out how to let .teleport() work on belts?

Post by thesixthroc »

Well, I've made progress using .clone() - except for the build effect smoke that comes out. It would be great to make that optional.
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ssilk
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Re: Edited: provide create_build_effect_smoke option for .clone()

Post by ssilk »

moved from suggestions— ssilk
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thesixthroc
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Re: Edited: provide create_build_effect_smoke option for .clone()

Post by thesixthroc »

Bump. This is a request to add an option that create_entity{} already has, to clone{}!
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Re: provide create_build_effect_smoke option for .clone()

Post by Rseding91 »

OK. I also added it for the 3 clone functions on LuaSurface.
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