Hi again, I'm not sure if this is a bug, but in negative case is better open this topic and move later in the mod interface request.
Using the Turret Prototype and enabling the starting_attack_sound property, the sound will be played even if the turret can't shot (for missing ammo or missing energy) while is aiming an enemy. Mod users found this behaviour like a bug and I don't know if is really a bug.
Thank you for the attention.
[0.18.26][Modding] Turret.starting_attack_sound behaviour
Re: [0.18.26][Modding] Turret.starting_attack_sound behaviour
Looking at how the sound is used in base game, it looks like it was added just for worms to make them roar. So, I would guess that it's likely intended to work that way and really is only useful for the exact purpose it was added to base game (worm roars).
If you want to get ahold of me I'm almost always on Discord.
Re: [0.18.26][Modding] Turret.starting_attack_sound behaviour
Maybe add something like: "play the starting_attack_sound only if turret can shot" can improve the interface