[0.11.12-14 MacOS] Random spinning pinnwheel

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[0.11.12-14 MacOS] Random spinning pinnwheel

Post by ssilk »

See update at page 3: https://forums.factorio.com/forum/vie ... 6&start=20

Small issue: After autoupdate Factorio restarts, the mouse changes to a swirling circle to show, that the user needs to wait, but it keeps like so. The game seems to be working (full screen) and I can change with the task manager back and forth, but I cannot click anything in the game (the mouse keeps swirling). The process is showed to be working, but the application is not applicable, cause the API seems to be "locked".

The only way to solve this is to hard kill Factorio (Force Quit shows that "Factorio is not responding") and restart it.

This bug is eventually much older than 0.11.12, I remember similar situations since 0.11.4 or so, but my note here says, that it was definitely in 0.11.12. If I can help to reproduce it, just mail.
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Re: [0.11.12-14 MacOS] After updateing Factorio is not useab

Post by ssilk »

Same is with 0.11.15 and 0.11.16.

Current log:

Code: Select all

3937.975374  Info Logger.cpp:152: 2015-02-20 12:46:22; Factorio 0.11.16 (Build 13544, mac)
3937.975423  Info Logger.cpp:156: Operating system: Mac OS X 10.10.2
3937.975433  Info Paths.cpp:202: Read data path: /Applications/factorio.app/Contents/data
3937.975439  Info Paths.cpp:203: Write data path: /Users/ssilk/Library/Application Support/factorio
3937.975444  Info Paths.cpp:204: Binaries path: /
3938.645470  Info ModManager.cpp:205: Loading mod core 0.0.0 (data.lua)
3938.659863  Info ModManager.cpp:205: Loading mod base 0.11.16 (data.lua)
3938.912082  Info ModManager.cpp:205: Loading mod base 0.11.16 (data-updates.lua)
3948.503003  Info AtlasSystem.cpp:157: Initial atlas bitmap size is 16384
3948.504490  Info AtlasSystem.cpp:91: Created atlas bitmap 16384x2950
3957.262497  Info Updater.cpp:717: Downloading https://www.factorio.com/updater/get-available-versions?username=ssilk&token=<private>&apiVersion=2
3958.222891  Notice Updater.cpp:147: 0 packages available to download (experimental updates enabled).
0   factorio                            0x000000010035f85e factorio + 3536990
1   factorio                            0x000000010035c017 factorio + 3522583
2   libsystem_platform.dylib            0x00007fff9366ff1a _sigtramp + 26
3   ???                                 0x0000000000ee99e0 0x0 + 15636960
4   AppKit                              0x00007fff8fbcfb42 -[NSViewHierarchyLock lockForReadingWithExceptionHandler:] + 292
5   AppKit                              0x00007fff8fcb8e4f -[NSView _sendViewWillDrawInRect:clipRootView:] + 1096
6   AppKit                              0x00007fff8fc9ab99 -[NSView displayIfNeeded] + 1216
7   AppKit                              0x00007fff8fcb81c5 -[NSWindow displayIfNeeded] + 232
8   AppKit                              0x00007fff8fcf5322 _handleWindowNeedsDisplayOrLayoutOrUpdateConstraints + 936
9   Foundation                          0x00007fff916e4db3 __NSFireTimer + 95
10  CoreFoundation                      0x00007fff8675cb64 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20
11  CoreFoundation                      0x00007fff8675c7f3 __CFRunLoopDoTimer + 1059
12  CoreFoundation                      0x00007fff867cfdbd __CFRunLoopDoTimers + 301
13  CoreFoundation                      0x00007fff86719288 __CFRunLoopRun + 2024
14  CoreFoundation                      0x00007fff86718858 CFRunLoopRunSpecific + 296
15  HIToolbox                           0x00007fff86d9baef RunCurrentEventLoopInMode + 235
16  HIToolbox                           0x00007fff86d9b86a ReceiveNextEventCommon + 431
17  HIToolbox                           0x00007fff86d9b6ab _BlockUntilNextEventMatchingListInModeWithFilter + 71
18  AppKit                              0x00007fff8fb95f81 _DPSNextEvent + 964
19  AppKit                              0x00007fff8fb95730 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 194
20  AppKit                              0x00007fff8fb89593 -[NSApplication run] + 594
21  factorio                            0x00000001006b3fdb _ZN4agui7ToolTipD2Ev + 662987
22  factorio                            0x00000001007dd820 _ZN5boost10filesystem16filesystem_errorC2ERKNSt3__112basic_stringIcNS2_11char_traitsIcEENS2_9allocatorIcEEEERKNS0_4pathENS_6system10error_codeE + 263648
23  factorio                            0x0000000100001254 factorio + 4692
3983.221706  Error Util.cpp:43: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
...skipping...
3937.975374  Info Logger.cpp:152: 2015-02-20 12:46:22; Factorio 0.11.16 (Build 13544, mac)
3937.975423  Info Logger.cpp:156: Operating system: Mac OS X 10.10.2
3937.975433  Info Paths.cpp:202: Read data path: /Applications/factorio.app/Contents/data
3937.975439  Info Paths.cpp:203: Write data path: /Users/ssilk/Library/Application Support/factorio
3937.975444  Info Paths.cpp:204: Binaries path: /
3938.645470  Info ModManager.cpp:205: Loading mod core 0.0.0 (data.lua)
3938.659863  Info ModManager.cpp:205: Loading mod base 0.11.16 (data.lua)
3938.912082  Info ModManager.cpp:205: Loading mod base 0.11.16 (data-updates.lua)
3948.503003  Info AtlasSystem.cpp:157: Initial atlas bitmap size is 16384
3948.504490  Info AtlasSystem.cpp:91: Created atlas bitmap 16384x2950
3957.262497  Info Updater.cpp:717: Downloading https://www.factorio.com/updater/get-available-versions?username=ssilk&token=<private>&apiVersion=2
3958.222891  Notice Updater.cpp:147: 0 packages available to download (experimental updates enabled).
0   factorio                            0x000000010035f85e factorio + 3536990
1   factorio                            0x000000010035c017 factorio + 3522583
2   libsystem_platform.dylib            0x00007fff9366ff1a _sigtramp + 26
3   ???                                 0x0000000000ee99e0 0x0 + 15636960
4   AppKit                              0x00007fff8fbcfb42 -[NSViewHierarchyLock lockForReadingWithExceptionHandler:] + 292
5   AppKit                              0x00007fff8fcb8e4f -[NSView _sendViewWillDrawInRect:clipRootView:] + 1096
6   AppKit                              0x00007fff8fc9ab99 -[NSView displayIfNeeded] + 1216
7   AppKit                              0x00007fff8fcb81c5 -[NSWindow displayIfNeeded] + 232
8   AppKit                              0x00007fff8fcf5322 _handleWindowNeedsDisplayOrLayoutOrUpdateConstraints + 936
9   Foundation                          0x00007fff916e4db3 __NSFireTimer + 95
10  CoreFoundation                      0x00007fff8675cb64 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20
11  CoreFoundation                      0x00007fff8675c7f3 __CFRunLoopDoTimer + 1059
12  CoreFoundation                      0x00007fff867cfdbd __CFRunLoopDoTimers + 301
13  CoreFoundation                      0x00007fff86719288 __CFRunLoopRun + 2024
14  CoreFoundation                      0x00007fff86718858 CFRunLoopRunSpecific + 296
15  HIToolbox                           0x00007fff86d9baef RunCurrentEventLoopInMode + 235
16  HIToolbox                           0x00007fff86d9b86a ReceiveNextEventCommon + 431
17  HIToolbox                           0x00007fff86d9b6ab _BlockUntilNextEventMatchingListInModeWithFilter + 71
18  AppKit                              0x00007fff8fb95f81 _DPSNextEvent + 964
19  AppKit                              0x00007fff8fb95730 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 194
20  AppKit                              0x00007fff8fb89593 -[NSApplication run] + 594
21  factorio                            0x00000001006b3fdb _ZN4agui7ToolTipD2Ev + 662987
22  factorio                            0x00000001007dd820 _ZN5boost10filesystem16filesystem_errorC2ERKNSt3__112basic_stringIcNS2_11char_traitsIcEENS2_9allocatorIcEEEERKNS0_4pathENS_6system10error_codeE + 263648
23  factorio                            0x0000000100001254 factorio + 4692
3983.221706  Error Util.cpp:43: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
I see some neighbourhood with https://forums.factorio.com/forum/vie ... f=7&t=8466
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Re: [0.11.12-14 MacOS] After updateing Factorio is not useable

Post by slpwnd »

Sometimes around 0.11.4 we have started using the MacMini machine with OSX Yosemite for deploys. That could be related. Until then the deploys have been done on my old MacBook Pro with Snow Leopard.
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Re: [0.11.12-14 MacOS] After updateing Factorio is not useable

Post by ssilk »

Sorry, still present.
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Re: [0.11.12-14 MacOS] After updateing Factorio is not useable

Post by slpwnd »

I tried to reproduce this on my new machine running OS X Yosemite and also without success.

@ssilk: could you please post your config file?
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Re: [0.11.12-14 MacOS] After updateing Factorio is not useable

Post by ssilk »

Code: Select all

[path]
read-data=__PATH__system-read-data__
write-data=__PATH__system-write-data__
[general]
locale=
[controls]
editor-show-hard-difficulty=F11
editor-show-normal-difficulty=F10
editor-show-easy-difficulty=F9
editor-show-all-difficulties=F8
editor-edit-entity-details=T
editor-remove-entity=X
editor-tool-secondary-action=Right Mouse Button
editor-tool-primary-action=Left Mouse Button
cancel-craft-all=SHIFT + Left Mouse Button
cancel-craft-5=Right Mouse Button
cancel-craft=Left Mouse Button
craft-all=SHIFT + Left Mouse Button
craft-5=Right Mouse Button
craft=Left Mouse Button
toggle-console=KEY60
pause-game=SHIFT + SPACE
disconnect-train=V
connect-train=G
confirm-message=TAB
toggle-map=M
production-statistics=P
toggle-menu=ESCAPE
zoom-out=Mouse wheel down
zoom-in=Mouse wheel up
change-active-quickbar=X
toggle-driving=ENTER
shoot-selected=C
shoot-enemy=SPACE
pick-items=F
rotate=R
drop-cursor=Z
clean-cursor=Q
quickbar-10=SHIFT + 5
quickbar-9=SHIFT + 4
quickbar-8=SHIFT + 3
quickbar-7=SHIFT + 2
quickbar-6=SHIFT + 1
clear-filter=CONTROL + Middle Mouse Button
fast-entity-split=CONTROL + Right Mouse Button
inventory-split=CONTROL + Right Mouse Button
stack-split=SHIFT + Right Mouse Button
cursor-split=Right Mouse Button
quickbar-5=5
quickbar-4=4
quickbar-3=3
quickbar-2=2
quickbar-1=1
set-filter=CONTROL + SHIFT + Left Mouse Button
fast-entity-transfer=CONTROL + Left Mouse Button
inventory-transfer=CONTROL + Left Mouse Button
stack-transfer=SHIFT + Left Mouse Button
pick-item=Left Mouse Button
next-weapon=Q
show-info=ALT
open-gui=Left Mouse Button
select-for-blueprint=Left Mouse Button
paste-entity-settings=SHIFT + Left Mouse Button
copy-entity-settings=SHIFT + Right Mouse Button
remove-pole-cables=SHIFT + Left Mouse Button
build-ghost=SHIFT + Left Mouse Button
build=Left Mouse Button
mine=Right Mouse Button
close-gui=E
open-technology-gui=T
open-character-gui=E
move-down=S
move-left=A
move-right=D
move-up=W
select-for-cancel-deconstruct=SHIFT + Left Mouse Button
[debug]
show_fps=detailed
show_detailed_info=basic
show_time_used_percent=detailed
show_tile_grid=detailed
show_collision_rectangles=detailed
show_selection_rectangles=detailed
show_paths=basic
show_next_waypoint_bb=basic
show_target=basic
show_unit_group_info=basic
show_unit_stuck_info=basic
show_last_path_detail=basic
show_path_cache=basic
show_path_cache_paths=full
show_rail_paths=basic
show_rolling_stock_count=basic
show_rail_connections=basic
show_rail_segments=basic
show_rail_joints=basic
show_train_stop_point=basic
show_network_connected_entities=basic
show_circuit_network_numbers=basic
show_energy_sources_networks=basic
show_blocked_by=basic
show_active_state=basic
show_pollution_values=basic
show_active_entities_on_chunk_counts=basic
show_enemy_expansion_candidate_chunks=basic
show_tile_variations=basic
show_raw_tile_transitions=basic
show_tile_correction_previews=never
show_fluid_box_fluid_info=basic
show_environment_sound_info=basic
show_active_chunks=basic
show_multiplayer_waiting_icon=basic
[graphics]
multisampling=0
fullscreen=true
show-smoke=false
show-clouds=false
show-inserter-shadows=false
show-minimap=true
show-pollution-on-minimap=true
show-grid-when-paused=true
show-inserter-arrows-when-detailed-info-is-on=false
show-mining-drill-arrows-when-detailed-info-is-on=true
light-entity-info-background=false
low-graphics=false
screenshots_queue_size=10
screenshots_threads_count=1
lights-render-quality=0.2
preffered-screen-index=0
v-sync=true
graphics-quality=low
bitmap_cache_enabled=false
bitmap_cache_priority_threshold=very-low
preferred-screen-index=0
system-ui-scale=true
custom-ui-scale=1
video-memory-usage=all
[sound]
master_volume=0.2
ambient_volume=0.35
game_effects_volume=0.7
gui_effects_volume=0.7
walking_volume=0.3
environment_volume=0.7
audible_distance=40
environment_audible_distance=15
maximum_environment_sounds=15
active_gui_volume_modifier=1.3
active_gui_environment_volume_modifier=0.6
alert_volume=0.7
[other]
tooltip_delay=0.0395
max_threads=2
show_tips_and_tricks=false
autosort_inventory=true
use_item_groups=true
use_item_subgroups=true
output_console_delay=1200
autosave_interval=2
enable_new_mods=true
low_fps=false
check_updates=true
enable_experimental_updates=true
proxy=
port=34197
research_finished_stops_game=true
verbose-logging=false
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Re: [0.11.12-14 MacOS] After updating Factorio is not useable

Post by ssilk »

With 0.11.18 no update was possible. It said, that the binary has been changed! (Diff in size)

I reinstalled the game. After starting up same problem: The game asked me to update the scenario, but with rotating mouse pointer access wasn't possible.

After restart I could update.

I'll retry this, maybe it's some tool, that is installed?
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Re: [0.11.12-14 MacOS] After updating Factorio is not useable

Post by Livingstone »

I thought this might have something to do with starting the game in fullscreen mode. Now the game freezes on some starts, but not all of them, which leads me to believe there's some starting procedure that happens only now and then leads to the freeze.

I for one have disabled automatic updates to the best of my ability, as that's the only starting procedure which might happen every now and then. Doesn't seem to affect much though.

My steps to reproduce this bug is to set the game to fullscreen and one of the next five restarts of the game should result in a freeze that persists on further restarts.

Here's the relevant bit of backtrace provided by the crash report tool

Code: Select all

Heaviest stack for the main thread of the target process:
  51  start + 52 (factorio + 7972) [0x100001f24]
  51  main + 16 (factorio + 8271184) [0x1007e3550]
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Re: [0.11.12-14 MacOS] After updating Factorio is not useable

Post by ssilk »

I need to make a full restore from backup and afterwards I reinstalled the game again. I don't needed to reinstall the full version now, instead update worked, but afterwards the same problem with the hanging screen.

[The reason for this restore was so: In my company we have now this BIG screen. instead of a projector. And it has some airplay installed. Of course I tried to connect and it worked. In the beginning. Then I had the luck to find the current bug in macos, that airplay makes problems. The result was a pink screen. Everything was pink. :) Factorio with a pink overlay looks like Barbie Dreamhouse. :)]
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Re: [0.11.12-14 MacOS] After updating Factorio is not useable

Post by ssilk »

Update from 0.11.19 to 0.11.20 worked!

I don't say "Fixed", cause I don't know, if that was only luck :), but 8 releases not working and now working looks like a solution. (crossing thumbs)
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Re: [0.11.12-14 MacOS] After updating Factorio is not useable

Post by slpwnd »

@ssilk Definitely a black magic =)
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Re: [0.11.12-14 MacOS] After updating Factorio is not useable

Post by ssilk »

Yes. This time update didn't work again. :( I 5 more times to update 0.11.20->0.11.21 and found, that the update works sometimes, sometimes not. I found no rule for that happening. But there must be one... :)
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Re: [0.11.12-14 MacOS] After updating Factorio is not useable

Post by ssilk »

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Re: [0.11.12-14 MacOS] After updating Factorio is not useable

Post by ssilk »

New info: This is not related to an update. There is just a chance of hanging up on any startup. I measured: In about 30-50% of all Factorio-starts it hangs up, or more exactly: In a row of 20 starts it hangs up 7 times.

The chance, that it hangs up after an update is much higher, I estimate 70-90%.

So I think there is a relevance to the duration of the startup-loader. Cause when updated, the loading takes longer.

My current guess: There is a chance, that something, an event, or anything else, is happening during the Factorio startup. When the game then runs, MacOS cannot connect to the game instance anymore, cause it is blocked/locked by anything else or it is used by another (background-)instance, that doesn't handle the events.

Update: No this doesn't seem to be relevant. I found out - by constantly clicking as fast as possible during the startup - that the locking is happening directly in the startup: The mouse cursor goes to rainbow about 1 second after the white screen in the very beginning.


My logs (all logs lock like this, you don't see anything relevant here):

Code: Select all

   0.000 2015-07-18 09:23:21; Factorio 0.12.0 (Build 103, mac)
   0.000 Operating system: Mac OS X 10.10.4
   0.000 Read data path: /Applications/factorio.app/Contents/data
   0.000 Write data path: /Users/ssilk/Library/Application Support/factorio
   0.000 Binaries path: /
   0.563 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: low] [Video memory usage: high]
   0.591 Loading mod core 0.0.0 (data.lua)
   0.593 Loading mod base 0.12.0 (data.lua)
   1.030 Initial atlas bitmap size is 16384
   1.032 Created atlas bitmap 16384x2407
  12.236 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=ssilk&token=<private>&apiVersion=2
  13.218 0 packages available to download (experimental updates enabled).
  13.252 Factorio initialised

 ----->  But the mouse is a rotating rainbow-circle and keeps so. I need to force quit then:

Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x7fff8a9b1f1a in 0x7fff8a9b1f1a
#1  0x7fff8f7fda38 in 0x7fff8f7fda38
#2  0x7fff8d506186 in 0x7fff8d506186
#3  0x7fff8d57416f in 0x7fff8d57416f
#4  0x7fff8d52df1a in 0x7fff8d52df1a
#5  0x7fff8d52da09 in 0x7fff8d52da09
#6  0x7fff8d52d672 in 0x7fff8d52d672
#7  0x7fff89969953 in 0x7fff89969953
#8  0x7fff8f8702e4 in 0x7fff8f8702e4
#9  0x7fff8f86ff73 in 0x7fff8f86ff73
#10 0x7fff8f8e353d in 0x7fff8f8e353d
#11 0x7fff8f82b608 in 0x7fff8f82b608
#12 0x7fff8f82abd8 in 0x7fff8f82abd8
#13 0x7fff8b79956f in 0x7fff8b79956f
#14 0x7fff8b7992ea in 0x7fff8b7992ea
#15 0x7fff8b79912b in 0x7fff8b79912b
#16 0x7fff8d52a8ab in 0x7fff8d52a8ab
#17 0x7fff8d529e58 in 0x7fff8d529e58
#18 0x7fff8d51faf3 in 0x7fff8d51faf3
#19 0x1007ba10b in _al_osx_run_main (in factorio) + 1675
#20 0x1008e4220 in main (in factorio) + 16
#21 0x1000017a4 in start (in factorio) + 52
#22 0x1 in 0x00000001 (in factorio)
  37.638 Error Util.cpp:45: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
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Re: [0.11.12-14 MacOS] After updating Factorio is not useable

Post by vlczero »

ssilk wrote:New info: This is not related to an update. There is just a chance of hanging up on any startup. I measured: In about 30-50% of all Factorio-starts it hangs up, or more exactly: In a row of 20 starts it hangs up 7 times.
Are you still having the same hangups, because i am having them too. In my case it seems to happen mostly on the first time launching Factorio on a cold boot and after that it is random.
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Re: [0.11.12-14 MacOS] After updating Factorio is not useable

Post by kovarex »

What exactly happens? Do you have the log of it?
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Re: [0.11.12-14 MacOS] Random crash when starting the game

Post by ssilk »

Note: I found out, that when this happens, the white screen at game-start lasts about half a second longer than normal.
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Re: [0.11.12-14 MacOS] After updating Factorio is not useable

Post by vlczero »

kovarex wrote:What exactly happens? Do you have the log of it?

I will try to describe the situation:

Factorio: 0.12.2

System info:
MacBook Pro (Retina, 15-inch, Late 2013)
Mac OSX 10.10.4
2,3 GHz Intel Core i7
16 GB 1600 MHz DDR3
Intel Iris Pro 1536 MB & NVIDIA GeForce GT 750M 2 GB GDDR5


When starting Factorio i sometimes get a Spinning pinwheel the input becomes non responsive but the game loads up. I then have to force quit Factorio because i cannot press any button in the main menu.

error log:

Code: Select all

   0.000 2015-08-07 15:20:46; Factorio 0.12.2 (Build 16229, mac)
   0.000 Operating system: Mac OS X 10.10.4
   0.000 Read data path: /Applications/factorio.app/Contents/data
   0.000 Write data path: /Users/vincent/Library/Application Support/factorio
   0.000 Binaries path: /
   1.033 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
   1.084 Loading mod core 0.0.0 (data.lua)
   1.087 Loading mod base 0.12.2 (data.lua)
   1.143 Loading mod Aircraft 1.0.0 (data.lua)
   1.184 Loading mod Explosive Termites 1.1.6 (data.lua)
   1.222 Loading mod FARL 0.3.15 (data.lua)
   1.261 Loading mod Fluid Void 1.0.1 (data.lua)
   1.299 Loading mod Landfill 2.1.5 (data.lua)
   1.346 Loading mod OilSteamBoiler 0.1.2 (data.lua)
   1.384 Loading mod RailTanker 1.0.1 (data.lua)
   1.428 Loading mod TheFatController 0.2.4 (data.lua)
   1.468 Loading mod Treefarm-Lite 0.2.0 (data.lua)
   1.516 Loading mod Yuoki 0.2.32 (data.lua)
   1.907 Loading mod advanced-logistics-system 0.2.2 (data.lua)
   1.960 Loading mod air-filtering 0.2.1 (data.lua)
   2.025 Loading mod concreted-rails 0.1.1 (data.lua)
   2.079 Loading mod gravestone-mod 1.0.2 (data.lua)
   2.132 Loading mod tankwerkz 0.2.1 (data.lua)
   2.196 Loading mod CORE-DyTech-Core 1.2.1 (data.lua)
   2.279 Loading mod Treefarm-AC 0.2.1 (data.lua)
   2.352 Loading mod MAIN-DyTech-Machine 1.1.1 (data.lua)
   2.474 Loading mod MAIN-DyTech-Power 1.1.1 (data.lua)
   2.599 Loading mod MAIN-DyTech-War 1.1.1 (data.lua)
   2.758 Loading mod Treefarm-Caffeine-Addon 0.4.0 (data.lua)
   2.884 Loading mod bobores 0.12.2 (data.lua)
   3.041 Loading mod SupremeWarfare 1.0.4 (data.lua)
   3.231 Loading mod bobplates 0.12.2 (data.lua)
   3.485 Loading mod boblogistics 0.12.2 (data.lua)
   3.810 Loading mod DefaultRequestAmount 1.0.0 (data-updates.lua)
   4.010 Loading mod FARL 0.3.15 (data-updates.lua)
   4.161 Loading mod CORE-DyTech-Core 1.2.1 (data-updates.lua)
   4.309 Loading mod MAIN-DyTech-War 1.1.1 (data-updates.lua)
   4.492 Loading mod bobores 0.12.2 (data-updates.lua)
   4.640 Loading mod bobplates 0.12.2 (data-updates.lua)
   4.842 Loading mod rso-mod 1.3.0 (data-updates.lua)
   4.986 Loading mod boblogistics 0.12.2 (data-updates.lua)
   5.194 Loading mod advanced-logistics-system 0.2.2 (data-final-fixes.lua)
   5.393 Loading mod CORE-DyTech-Core 1.2.1 (data-final-fixes.lua)
   5.567 Loading mod MAIN-DyTech-War 1.1.1 (data-final-fixes.lua)
   7.655 Initial atlas bitmap size is 16384
   7.661 Created atlas bitmap 16384x15386
  24.387 Factorio initialised
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x7fff9b98bf1a in 0x7fff9b98bf1a
#1  0x3 in 0x00000003 (in factorio)
#2  0x7fff9914c186 in 0x7fff9914c186
#3  0x7fff991ba16f in 0x7fff991ba16f
#4  0x7fff99173f1a in 0x7fff99173f1a
#5  0x7fff99173a09 in 0x7fff99173a09
#6  0x7fff99173672 in 0x7fff99173672
#7  0x7fff8d8d6953 in 0x7fff8d8d6953
#8  0x7fff967a52e4 in 0x7fff967a52e4
#9  0x7fff967a4f73 in 0x7fff967a4f73
#10 0x7fff9681853d in 0x7fff9681853d
#11 0x7fff96760608 in 0x7fff96760608
#12 0x7fff9675fbd8 in 0x7fff9675fbd8
#13 0x7fff93bf156f in 0x7fff93bf156f
#14 0x7fff93bf12ea in 0x7fff93bf12ea
#15 0x7fff93bf112b in 0x7fff93bf112b
#16 0x7fff991708ab in 0x7fff991708ab
#17 0x7fff9916fe58 in 0x7fff9916fe58
#18 0x7fff99165af3 in 0x7fff99165af3
#19 0x1007c13cb in _al_osx_run_main (in factorio) + 1675
#20 0x1008eb4e0 in main (in factorio) + 16
#21 0x100001394 in start (in factorio) + 52
#22 0x1 in 0x00000001 (in factorio)
  33.941 Error Util.cpp:46: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

The result is the same with a clean install without mods.
I have been having this problem since version 0.10 i believe. It does not bother me that much but it is still a little bit annoying.

Maybe it has something to do with the switching of the graphics card from in-cpu to dedicated, when Factorio starts the NVIDIA card is turned on.
I know this is hard to reproduce so if you need any other information let me know and i will be happy to supply it.
vlczero
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Posts: 47
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Re: [0.11.12-14 MacOS] Random crash when starting the game

Post by vlczero »

Added a error log to my post above
Dark_star
Long Handed Inserter
Long Handed Inserter
Posts: 70
Joined: Mon Feb 10, 2014 9:07 pm
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Re: [0.11.12-14 MacOS] Random crash when starting the game

Post by Dark_star »

Technically low level, a crash happen after loaded .12.3 from 0.12.2 game , game seem to do a heavy updated ( 94 % cpu usage) , character jumped from moving tank, tank hit character , characters bots repair tank, at this point received error & crashed, restarted game , duplicated past action no crash.

like the new start menu pic
factorio-current.log
(1.82 KiB) Downloaded 189 times
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