[0.18.19] Sound mixing changes between normal and glitchy(?)

Bugs that are actually features.
doktorstick
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[0.18.19] Sound mixing changes between normal and glitchy(?)

Post by doktorstick »

Playing Krastorio 2 (+mods). Built the gas station. It has a deep, throaty sound, but if I run out of sound range and run back to it, it becomes a staccato of glitchiness. If I repeat the action, it once again has its rumbly sound.

In the attached save, I created a path for you to run on. Just run north, then head back south. Repeat. I also noticed this behavior on someone's stream.

P.S. I observed it on the previous version, too. When I fired up Factorio to create the save file for this bug, I hit "update" out of habit.
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Rseding91
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Re: [0.18.19] Sound mixing changes between normal and glitchy(?)

Post by Rseding91 »

That's a mod issue to solve. The mod is using 2 different samples for the entity and one of them gets randomly picked every time the sound starts playing.

Contact the mod author and have them delete the crappy sounding one :P
If you want to get ahold of me I'm almost always on Discord.
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