I think it would be extremely useful to have a "built-in" personal roboport that was always active when playing in sandbox mode w/ cheat mode enabled.
Currently the only way to activate paste, blueprint, and rail planner functionality in this mode is to construct a logistics network on the map (plus supporting infrastructure like power and chests), which is generally doable, but always kind of a pain.
Sandbox mode is super useful for testing, debugging, etc. but not having readily available access to copy+paste and blueprints is a bummer.
The "built-in" roboport could mostly function like a normal personal roboport -- using bots from inventory and such -- but have no limit on the number of bots that can be used or simultaneously charged. The roboport range could be the usual MK2 range or whatever, centered on the center of the screen. It should still be able to be enabled/disabled with the personal roboport toggle button.
As a complete alternative to this, making paste, blueprint, and rail planner construct things (and destruct things, like cliffs and trees in the way) directly in this game mode (i.e. direct construction on ghosts) would also accomplish the end goal.
That said I kind of feel like I might be missing something so if there's already a way to do all this somebody let me know.
My current version: 0.17.79
Built-in personal roboport (or something) in sandbox+cheat mode.
Moderator: ickputzdirwech
Built-in personal roboport (or something) in sandbox+cheat mode.
Took a break from 0.12.29 to 0.17.79, and then to ... oh god now it's 1.something. I never know what's happening.
Re: Built-in personal roboport (or something) in sandbox+cheat mode.
isn't everything infinite? why not just craft one or several?
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Re: Built-in personal roboport (or something) in sandbox+cheat mode.
/editor mode does this, as do several "creative" mods.JasonC wrote: Sat Feb 15, 2020 7:04 pm As a complete alternative to this, making paste, blueprint, and rail planner construct things (and destruct things, like cliffs and trees in the way) directly in this game mode (i.e. direct construction on ghosts) would also accomplish the end goal.
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Mod support languages: 日本語, Deutsch, English
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Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Re: Built-in personal roboport (or something) in sandbox+cheat mode.
If you're talking about logistics networks on the map:
If you're talking about crafting personal roboports, that doesn't help in sandbox mode.JasonC wrote:Currently the only way to activate paste, blueprint, and rail planner functionality in this mode is to construct a logistics network on the map (plus supporting infrastructure like power and chests), which is generally doable, but always kind of a pain.
Anyways...
Oh awesome thanks for the tip! I'll play with editor mode and see if that works well for testing and stuff.
Gonna go search for mods now.
Thanks!!
Took a break from 0.12.29 to 0.17.79, and then to ... oh god now it's 1.something. I never know what's happening.
