Built-in personal roboport (or something) in sandbox+cheat mode.

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

JasonC
Filter Inserter
Filter Inserter
Posts: 451
Joined: Tue Mar 22, 2016 3:05 am
Contact:

Built-in personal roboport (or something) in sandbox+cheat mode.

Post by JasonC »

I think it would be extremely useful to have a "built-in" personal roboport that was always active when playing in sandbox mode w/ cheat mode enabled.

Currently the only way to activate paste, blueprint, and rail planner functionality in this mode is to construct a logistics network on the map (plus supporting infrastructure like power and chests), which is generally doable, but always kind of a pain.

Sandbox mode is super useful for testing, debugging, etc. but not having readily available access to copy+paste and blueprints is a bummer.

The "built-in" roboport could mostly function like a normal personal roboport -- using bots from inventory and such -- but have no limit on the number of bots that can be used or simultaneously charged. The roboport range could be the usual MK2 range or whatever, centered on the center of the screen. It should still be able to be enabled/disabled with the personal roboport toggle button.

As a complete alternative to this, making paste, blueprint, and rail planner construct things (and destruct things, like cliffs and trees in the way) directly in this game mode (i.e. direct construction on ghosts) would also accomplish the end goal.

That said I kind of feel like I might be missing something so if there's already a way to do all this somebody let me know.

My current version: 0.17.79
Took a break from 0.12.29 to 0.17.79, and then to ... oh god now it's 1.something. I never know what's happening.
User avatar
ptx0
Smart Inserter
Smart Inserter
Posts: 1507
Joined: Wed Jan 01, 2020 7:16 pm
Contact:

Re: Built-in personal roboport (or something) in sandbox+cheat mode.

Post by ptx0 »

isn't everything infinite? why not just craft one or several?
User avatar
eradicator
Smart Inserter
Smart Inserter
Posts: 5211
Joined: Tue Jul 12, 2016 9:03 am
Contact:

Re: Built-in personal roboport (or something) in sandbox+cheat mode.

Post by eradicator »

JasonC wrote: Sat Feb 15, 2020 7:04 pm As a complete alternative to this, making paste, blueprint, and rail planner construct things (and destruct things, like cliffs and trees in the way) directly in this game mode (i.e. direct construction on ghosts) would also accomplish the end goal.
/editor mode does this, as do several "creative" mods.
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
JasonC
Filter Inserter
Filter Inserter
Posts: 451
Joined: Tue Mar 22, 2016 3:05 am
Contact:

Re: Built-in personal roboport (or something) in sandbox+cheat mode.

Post by JasonC »

ptx0 wrote: Sat Feb 15, 2020 7:57 pm isn't everything infinite? why not just craft one or several?
If you're talking about logistics networks on the map:
JasonC wrote:Currently the only way to activate paste, blueprint, and rail planner functionality in this mode is to construct a logistics network on the map (plus supporting infrastructure like power and chests), which is generally doable, but always kind of a pain.
If you're talking about crafting personal roboports, that doesn't help in sandbox mode.

Anyways...
eradicator wrote: Sat Feb 15, 2020 9:53 pm/editor mode does this, as do several "creative" mods.
Oh awesome thanks for the tip! I'll play with editor mode and see if that works well for testing and stuff.

Gonna go search for mods now.

Thanks!!
Took a break from 0.12.29 to 0.17.79, and then to ... oh god now it's 1.something. I never know what's happening.
Post Reply

Return to “Ideas and Suggestions”