[0.11.11] Strange speed-ups

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zerpa
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[0.11.11] Strange speed-ups

Post by zerpa »

Since i updated to 0.11.11 i've been getting strange speed-ups on my 0.11.09 map. When running around the map, most of the time I run at normal speed, but quite often (every 5-10 seconds) i get a period of 1-5 seconds of extreme speed-up with everything running at 2x normal speed. Then it goes back to normal. Almost unplayable.

Edit: Just built the rocket defense in this game, and the count-down speeds up as well.
Last edited by zerpa on Thu Jan 15, 2015 6:50 pm, edited 1 time in total.

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Cordylus
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Re: [0.11.11] Strange speed-ups

Post by Cordylus »

Using any mods?

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Re: [0.11.11] Strange speed-ups

Post by kovarex »

zerpa wrote:Since i updated to 0.11.11 i've been getting strange speed-ups on my 0.11.09 map. When running around the map, most of the time I run at normal speed, but quite often (every 5-10 seconds) i get a period of 1-5 seconds of extreme speed-up with everything running at 2x normal speed. Then it goes back to normal. Almost unplayable.
What is your Monitor refresh rate?

zerpa
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Re: [0.11.11] Strange speed-ups

Post by zerpa »

kovarex wrote:
zerpa wrote:Since i updated to 0.11.11 i've been getting strange speed-ups on my 0.11.09 map. When running around the map, most of the time I run at normal speed, but quite often (every 5-10 seconds) i get a period of 1-5 seconds of extreme speed-up with everything running at 2x normal speed. Then it goes back to normal. Almost unplayable.
What is your Monitor refresh rate?
120hz

zerpa
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Re: [0.11.11] Strange speed-ups

Post by zerpa »

Cordylus wrote:Using any mods?
No mods.

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Re: [0.11.11] Strange speed-ups

Post by kovarex »

zerpa wrote:
kovarex wrote:
zerpa wrote:Since i updated to 0.11.11 i've been getting strange speed-ups on my 0.11.09 map. When running around the map, most of the time I run at normal speed, but quite often (every 5-10 seconds) i get a period of 1-5 seconds of extreme speed-up with everything running at 2x normal speed. Then it goes back to normal. Almost unplayable.
What is your Monitor refresh rate?
120hz
That is the problem. We are still struggling with the V-sync versus update times synchronisation to make the game smooth, it is harder than it seems.

But we don't have 120Hz monitor, so we forgot to take this possibility into account. I will try to make some fix for 0.11.12

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Re: [0.11.11] Strange speed-ups

Post by cube »

Related problems with 144Hz monitor: https://forums.factorio.com/forum/vie ... php?t=8086

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Re: [0.11.11] Strange speed-ups

Post by Edvard12356 »

i get the same thing but only when i hover over the roboport.
i have it in video the link https://www.youtube.com/watch?v=c2TKO2C ... e=youtu.be
i get the bug on 0.11.11, 0.11.12 and 0.11.13
I sometimes fail at really simple stuff to the point of me asking myself "How am i still alive?"

rorror
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Re: [0.11.11] Strange speed-ups

Post by rorror »

just tried the hovering over robopots, and it looks indeed something speeds up the game / the movements of the robots.
fps / ups stay the same

i always had the assumsen that if you hover over a roborts, there is a "heavy" calculation that draws the yellow lines lines to connect to other robopots. because of the calculation, game slows down a bit / then reajust/ speeds up a bit to correct the slow down, to the speed of where the game{time} actualy runs. So afther the little visual speed up, the game runs in sync again?

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Re: [0.11.11] Strange speed-ups

Post by kovarex »

I made a change that should solve it, but I couldn't test it as we have no 60+Hz screen. It will never work perfect on 144Hz as it is not multiplier of 60, but 120Hz should be fine if I didn't make mistake.

zerpa
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Re: [0.11.11] Strange speed-ups

Post by zerpa »

0.11.15 is running at double the normal speed nearly all the time :-(

I get killed by aliens so fast it's not even fun. Unplayable.

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Re: [0.11.11] Strange speed-ups

Post by Rseding91 »

zerpa wrote:0.11.15 is running at double the normal speed nearly all the time :-(

I get killed by aliens so fast it's not even fun. Unplayable.

Just wondering, what happens if you disable vsync and restart the game?
If you want to get ahold of me I'm almost always on Discord.

kovarex
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Re: [0.11.11] Strange speed-ups

Post by kovarex »

Seems that I will have to buy 120Hz screen :0

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Re: [0.11.11] Strange speed-ups

Post by Rseding91 »

kovarex wrote:Seems that I will have to buy 120Hz screen :0
A couple of these maybe? :D I'll take 2 myself.
If you want to get ahold of me I'm almost always on Discord.

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Re: [0.11.11] Strange speed-ups

Post by TBog »

Rseding91 wrote:
kovarex wrote:Seems that I will have to buy 120Hz screen :0
A couple of these maybe? :D I'll take 2 myself.
This is exactly what I'm using, and I have no Issue, the game (or not?) is limiting me to 60 fps

zerpa
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Re: [0.11.11] Strange speed-ups

Post by zerpa »

I just tried out 0.11.16. I runs at 2x speed from the start constantly. Chopping down a tree take 3 seconds with the default tool.

When you get some stuff built, it runs at normal speed intermittently, but runs at 2x speed alot.

On the good side, it's a lot smoother than before :D

zerpa
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Re: [0.11.11] Strange speed-ups

Post by zerpa »

zerpa wrote:I just tried out 0.11.16. I runs at 2x speed from the start constantly. Chopping down a tree take 3 seconds with the default tool.
Interestingly, if I start the game while monitor is at 60Hz, I can switch back to 120Hz and keep playing normally without any problems. It only matters if I start the game with the monitor at 120Hz.

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Re: [0.11.11] Strange speed-ups

Post by WLMitch »

I'm solving this bug by typing this :

Code: Select all

/c game.speed = 1.000001
or

Code: Select all

/c game.speed = 0.999999

Arne431
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Re: [0.11.11] Strange speed-ups

Post by Arne431 »

Still having this issue on 144Hz screen in 0.11.18.

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Re: [0.11.11] Strange speed-ups

Post by pyrolytic_tungsten »

I only see this bug happen with wait for vsync enabled.

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