[Oxyd] [0.17.77] Multiplayer Core Desync

This subforum contains all the issues which we already resolved.
maddraider
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri May 10, 2019 8:56 pm
Contact:

[Oxyd] [0.17.77] Multiplayer Core Desync

Post by maddraider »

I am using a server to play on my laptop with just myself. After updating to .77 i keep on desyncing. It usually occurs when I place something.

https://drive.google.com/open?id=1RBV82 ... F6CieCLVwd

Gerdieman
Manual Inserter
Manual Inserter
Posts: 3
Joined: Tue Aug 02, 2016 5:11 pm
Contact:

Re: [0.17.77] Multiplayer Core Desync

Post by Gerdieman »

Seems I am having a similar issue with my vanilla dedicated server. However I am not seeing it happen when I place something as I can be sitting idle and I will desync. It could also be cause by construction robots as I do have them building things.

https://drive.google.com/drive/folders/ ... sp=sharing

User avatar
TruePikachu
Filter Inserter
Filter Inserter
Posts: 978
Joined: Sat Apr 09, 2016 8:39 pm
Contact:

Re: [0.17.77] Multiplayer Core Desync

Post by TruePikachu »

Desync issues for 0.17.77 are known, and are targetted to be fixed with a release in at most 24 hours.

maddraider
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri May 10, 2019 8:56 pm
Contact:

Re: [0.17.77] Multiplayer Core Desync

Post by maddraider »

Ok thanks

Alchemist43
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri Nov 15, 2019 6:05 am
Contact:

Re: [0.17.77] Multiplayer Core Desync

Post by Alchemist43 »

piggybacking this rather than new topic. I got a desync report while saving or editing a blueprint, not sure when it exactly occurred. I was removing entities from a blueprint. I'm playing on a headless server and LAN to it from same PC (ISP blocks loopback and sometimes my friends play when I'm not on).

https://drive.google.com/open?id=1Eaa1A ... PVTQ4KnBwT

squiddog
Inserter
Inserter
Posts: 44
Joined: Sat Mar 10, 2018 12:25 am
Contact:

Re: [Oxyd] [0.17.77] Multiplayer Core Desync

Post by squiddog »

I run 4 headless multiplayer servers and immediately go desyncs after upgrade to 0.17.77. The larger the map, the quicker I desync (or at least it feels that way). If you want another report you can download this one from a rather huge map:

https://squiddog.org/desync/desync-repo ... -41-45.zip

Oxyd
Former Staff
Former Staff
Posts: 1428
Joined: Thu May 07, 2015 8:42 am
Contact:

Re: [Oxyd] [0.17.77] Multiplayer Core Desync

Post by Oxyd »

Thanks, should be fixed in 0.17.78.

Post Reply

Return to “Resolved Problems and Bugs”