I am using a server to play on my laptop with just myself. After updating to .77 i keep on desyncing. It usually occurs when I place something.
https://drive.google.com/open?id=1RBV82 ... F6CieCLVwd
			
			
									
									
						[Oxyd] [0.17.77] Multiplayer Core Desync
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				maddraider
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Re: [0.17.77] Multiplayer Core Desync
Seems I am having a similar issue with my vanilla dedicated server. However I am not seeing it happen when I place something as I can be sitting idle and I will desync. It could also be cause by construction robots as I do have them building things.
https://drive.google.com/drive/folders/ ... sp=sharing
			
			
									
									
						https://drive.google.com/drive/folders/ ... sp=sharing
- TruePikachu
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Re: [0.17.77] Multiplayer Core Desync
Desync issues for 0.17.77 are known, and are targetted to be fixed with a release in at most 24 hours.
			
			
									
									
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				maddraider
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Re: [0.17.77] Multiplayer Core Desync
Ok thanks
			
			
									
									
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				Alchemist43
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Re: [0.17.77] Multiplayer Core Desync
piggybacking this rather than new topic. I got a desync report while saving or editing a blueprint, not sure when it exactly occurred. I was removing entities from a blueprint. I'm playing on a headless server and LAN to it from same PC (ISP blocks loopback and sometimes my friends play when I'm not on).
https://drive.google.com/open?id=1Eaa1A ... PVTQ4KnBwT
			
			
									
									
						https://drive.google.com/open?id=1Eaa1A ... PVTQ4KnBwT
Re: [Oxyd] [0.17.77] Multiplayer Core Desync
I run 4 headless multiplayer servers and immediately go desyncs after upgrade to 0.17.77. The larger the map, the quicker I desync (or at least it feels that way). If you want another report you can download this one from a rather huge map: 
https://squiddog.org/desync/desync-repo ... -41-45.zip
			
			
									
									
						https://squiddog.org/desync/desync-repo ... -41-45.zip
Re: [Oxyd] [0.17.77] Multiplayer Core Desync
Thanks, should be fixed in 0.17.78.
			
			
									
									
						

