i see you added a meltdown_action field for reactors, but it doesn't seem to do anything?
i'm one of the authors of realistic reactors, so this property seems pretty interesting to me, but i'm actually glad it doesn't work with the vanilla reactors since there isn't really a way to cool them.
i'm just curious what the intention there was and whether you can actually use this property in a modded reactor.
reactor_prototype.meltdown_action ... ???
reactor_prototype.meltdown_action ... ???
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
Re: reactor_prototype.meltdown_action ... ???
It has been there, in vanilla, since reactors were added: https://wiki.factorio.com/Nuclear_reactor#Explosion
https://clips.twitch.tv/KathishShakingPieBIRB
https://clips.twitch.tv/KathishShakingPieBIRB
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
Re: reactor_prototype.meltdown_action ... ???
ohhh i see, it happens with damage.
thanks for the clarification, my google search for the property name actually didn't yield any results.
thanks for the clarification, my google search for the property name actually didn't yield any results.
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds