[0.17.52] crash on save - incomingBlock->getOutboundSignals().count(...) was not true
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[0.17.52] crash on save - incomingBlock->getOutboundSignals().count(...) was not true
I am not using any mods. All you have to do is load up the save and wait for the next autosave, for me it crashes regardless of what I am doing.
- Attachments
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- _autosave2.zip
- (6.99 MiB) Downloaded 102 times
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- factorio-dump-current.dmp
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Re: Crash while saving
Please posts the log file.
If you want to get ahold of me I'm almost always on Discord.
Re: Crash while saving
Yeah, log file, log file!
I tried the save in 17.52 and autosave went through fine.
I tried the save in 17.52 and autosave went through fine.
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- Burner Inserter
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Re: Crash while saving
Sorry thought I had, is this the right one?
The timestamp will be different as I tried it again today and had the same crash, but it it otherwise seems like the same issue.
The timestamp will be different as I tried it again today and had the same crash, but it it otherwise seems like the same issue.
- Attachments
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- factorio-current.log
- (7.43 KiB) Downloaded 102 times
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- Burner Inserter
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Re: Crash while saving
Hey guys, I did some more testing and figured out a more reliable way to trigger the save failure.
Attached is a new save file. If you put a train signal in the indicated spot in the attached image and try to save the game, the save will fail and the game will crash. Good luck with the bug busting!
Attached is a new save file. If you put a train signal in the indicated spot in the attached image and try to save the game, the save will fail and the game will crash. Good luck with the bug busting!
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- c14.zip
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Re: Crash while saving
And it looks like this behavior has already been identified here:
viewtopic.php?f=182&t=72534#p438798
Although, in the attached save a manual save is able to crash the game just as well as an autosave. Maybe there is a little more going on?
Anyway, sorry about the duplicate, but I guess at least this is already on your radar.
viewtopic.php?f=182&t=72534#p438798
Although, in the attached save a manual save is able to crash the game just as well as an autosave. Maybe there is a little more going on?
Anyway, sorry about the duplicate, but I guess at least this is already on your radar.