[0.17.52] crash on save - incomingBlock->getOutboundSignals().count(...) was not true

Things that has been reported already before.
cbabendure
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[0.17.52] crash on save - incomingBlock->getOutboundSignals().count(...) was not true

Post by cbabendure »

I am not using any mods. All you have to do is load up the save and wait for the next autosave, for me it crashes regardless of what I am doing.
Attachments
_autosave2.zip
(6.99 MiB) Downloaded 102 times
factorio-dump-current.dmp
(754.06 KiB) Downloaded 83 times
Rseding91
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Re: Crash while saving

Post by Rseding91 »

Please posts the log file.
If you want to get ahold of me I'm almost always on Discord.
Dominik
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Re: Crash while saving

Post by Dominik »

Yeah, log file, log file!
I tried the save in 17.52 and autosave went through fine.
cbabendure
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Re: Crash while saving

Post by cbabendure »

Sorry thought I had, is this the right one?

The timestamp will be different as I tried it again today and had the same crash, but it it otherwise seems like the same issue.
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factorio-current.log
(7.43 KiB) Downloaded 102 times
cbabendure
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Re: Crash while saving

Post by cbabendure »

Hey guys, I did some more testing and figured out a more reliable way to trigger the save failure.

Attached is a new save file. If you put a train signal in the indicated spot in the attached image and try to save the game, the save will fail and the game will crash.
Cause.JPG
Cause.JPG (232.35 KiB) Viewed 2128 times
Good luck with the bug busting!
Attachments
c14.zip
(6.92 MiB) Downloaded 82 times
cbabendure
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Re: Crash while saving

Post by cbabendure »

And it looks like this behavior has already been identified here:
viewtopic.php?f=182&t=72534#p438798

Although, in the attached save a manual save is able to crash the game just as well as an autosave. Maybe there is a little more going on?

Anyway, sorry about the duplicate, but I guess at least this is already on your radar.
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