I think it would add a lot of visual fidelity if lights had some effect at daytime.
Also i think lights from explosions should fade out instead of cutting out half a second after the explosion has disappeared... once you noticed it, it really starts bothering you. (sorry for pointing out this issue^^)
Greetings
ownly
Lightmap at day / Explosion Light fading
Moderator: ickputzdirwech
Lightmap at day / Explosion Light fading
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
Re: Lightmap at day / Explosion Light fading
or maybe a max_brightness setting for LuaSurface?
(please don't forget to add light fading for explosions, fires, ..?)
(please don't forget to add light fading for explosions, fires, ..?)
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
