[1.17.x last for 12.04.2019] Bug Reports

Things that has been reported already before.
renawayne
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri Apr 12, 2019 4:23 pm
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[1.17.x last for 12.04.2019] Bug Reports

Post by renawayne »

When you left-click on the drawing the game crashes.

Code: Select all

   0.001 2019-04-12 19:15:35; Factorio 0.17.29 (build 44443, win64, steam)
   0.001 Operating system: Windows 10 (version 1809) 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Rena8/AppData/Roaming/Factorio [18445/114470MB]
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.022 System info: [CPU: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz, 4 cores, RAM: 5969/20416 MB, page: 9596/40896 MB, virtual: 4330/134217727 MB, extended virtual: 0 MB]
   0.026 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: ru]
   0.040 Available displays: 2
   0.040  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 6GB {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
   0.041  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1060 6GB {0x80001, [1920,305], 1366x768, 32bit, 60Hz}
   0.120 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.299 Initialised Direct3D[0]: NVIDIA GeForce GTX 1060 6GB; id: 10de-1c03; driver: nvldumdx.dll 25.21.14.1701
   0.299   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 1,discard,-,-,none
   0.299   [Local Video Memory] Budget: 5144MB, CurrentUsage: 2MB, Reservation: 0/2723MB
   0.299   [Non-Local Vid.Mem.] Budget: 9187MB, CurrentUsage: 0MB, Reservation: 0/4848MB
   0.299   Tiled resources: Tier 2
   0.299   Unified Memory Architecture: No
   0.299   BGR 565 Supported: Yes
   0.299   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.373 Desktop composition is active.
   0.373 Graphics settings preset: very-high
   0.373   Dedicated video memory size 6052 MB
   0.373 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
   0.373                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit]
   0.510 DSound: Starting _dsound_update thread
   0.513 DSound: Enter _dsound_update; tid=9724
   0.650 Loading mod core 0.0.0 (data.lua)
   0.757 Loading mod base 0.17.29 (data.lua)
   1.102 Loading mod base 0.17.29 (data-updates.lua)
   1.246 Checksum for core: 496857413
   1.246 Checksum of base: 1852277422
   1.950 Loading sounds...
   2.087 Info PlayerData.cpp:69: Local player-data.json unavailable
   2.087 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1555085591
   2.262 Initial atlas bitmap size is 16384
   2.306 Created atlas bitmap 16384x16384 [none]
   2.310 Created atlas bitmap 16384x11304 [none]
   2.311 Created atlas bitmap 16384x2116 [decal]
   2.313 Created atlas bitmap 16384x3808 [low-object]
   2.315 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   2.316 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   2.317 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   2.318 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   2.319 Created atlas bitmap 16384x748 [alpha-mask]
   2.323 Created atlas bitmap 16384x12632 [shadow, linear-magnification, alpha-mask]
   2.324 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
   2.335 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   3.622 Parallel Sprite Loader initialized (threads: 3)
  19.696 Sprites loaded
  19.764 Generated mipmaps for atlas of size 16384x3808
  19.797 Generated mipmaps for atlas of size 16384x1888
  19.818 Generated mipmaps for atlas of size 16384x6880
  19.829 Generated mipmaps for atlas of size 16384x480
  19.840 Generated mipmaps for atlas of size 16384x456
  19.851 Generated mipmaps for atlas of size 16384x1264
  19.859 Custom inputs active: 6
  19.972 Factorio initialised
  26.650 Info AppManagerStates.cpp:874: Connecting to game: STEAM ID:({76561198067197999})
  26.650 Joining game STEAM ID:({76561198067197999})
  26.650 Info UDPSocket.cpp:33: Opening socket
  26.654 Info ClientMultiplayerManager.cpp:572: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  28.481 Warning TransmissionControlHelper.cpp:179: Fragment 0000 failed too many times
  30.965 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198067197999}): invalid state (WaitingForAccept) for packet type
  30.965 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198067197999}): invalid state (WaitingForAccept) for packet type
  30.965 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198067197999}): invalid state (WaitingForAccept) for packet type
  30.965 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198067197999}): invalid state (WaitingForAccept) for packet type
  30.965 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198067197999}): invalid state (WaitingForAccept) for packet type
  30.965 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198067197999}): invalid state (WaitingForAccept) for packet type
  30.965 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198067197999}): invalid state (WaitingForAccept) for packet type
  30.965 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198067197999}): invalid state (WaitingForAccept) for packet type
  30.965 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198067197999}): invalid state (WaitingForAccept) for packet type
  30.998 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
  30.998 Info ClientMultiplayerManager.cpp:572: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
  30.998 Info ClientRouter.cpp:224: ConnectionAccepted
  31.564 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
  31.564 Downloading file C:\Users\Rena8\AppData\Roaming\Factorio\temp\mp-download.zip (10643852 B, 21161 blocks)
  31.571 Info ClientMultiplayerManager.cpp:572: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  36.572 Finished download (5 s, 10.6 МB, 2.1 МB/с)
  36.600 Info ClientMultiplayerManager.cpp:725: updateTick(4294967295) map download finished creating scenario
  36.601 Info ClientMultiplayerManager.cpp:572: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  36.601 Loading map C:\Users\Rena8\AppData\Roaming\Factorio\temp\mp-download.zip: 10643852 bytes.
  36.659 Loading level.dat: 27070174 bytes.
  36.664 Info Scenario.cpp:161: Map version 0.17.29-0
  38.310 Loading script.dat: 328 bytes.
  38.315 Checksum for script C:/Users/Rena8/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1848333929
  38.340 Info ClientMultiplayerManager.cpp:572: UpdateTick(2951782) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  38.975 Info ClientMultiplayerManager.cpp:572: UpdateTick(2952192) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  39.090 Info ClientMultiplayerManager.cpp:572: UpdateTick(2952192) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  39.173 Info GameActionHandler.cpp:4032: UpdateTick (2952197) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect) 
  43.294 Error CrashHandler.cpp:564: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-hmsemn\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-hmsemn\src\util\logger.cpp (376): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-hmsemn\src\util\logger.cpp (527): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-hmsemn\src\util\crashhandler.cpp (172): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-hmsemn\src\util\crashhandler.cpp (573): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (304): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF65906E398)
00007FF65906E398 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB6F9346AF)
00007FFB6F9346AF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB6F894BEF)
00007FFB6F894BEF (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB6F93341E)
00007FFB6F93341E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-hmsemn\src\blueprint\blueprintlibrary.cpp (411): BlueprintLibrary::getAllShelves
c:\cygwin64\tmp\factorio-build-hmsemn\src\blueprint\blueprintlibrary.cpp (560): BlueprintLibrary::getShelf
c:\cygwin64\tmp\factorio-build-hmsemn\src\gui\blueprintrecordslotbutton.cpp (32): BlueprintRecordSlotButton::paintComponent
c:\cygwin64\tmp\factorio-build-hmsemn\libraries\agui\widget\widget.cpp (1240): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-hmsemn\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-hmsemn\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-hmsemn\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-hmsemn\libraries\agui\widget\frame.cpp (87): agui::Frame::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-hmsemn\libraries\agui\widget\widget.cpp (1246): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-hmsemn\libraries\agui\gui.cpp (722): agui::Gui::render
c:\cygwin64\tmp\factorio-build-hmsemn\src\globalcontext.cpp (1337): GlobalContext::prepareRenderGui
c:\cygwin64\tmp\factorio-build-hmsemn\src\mainloop.cpp (952): MainLoop::prepare
c:\cygwin64\tmp\factorio-build-hmsemn\src\mainloop.cpp (606): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-hmsemn\src\mainloop.cpp (374): MainLoop::run
c:\cygwin64\tmp\factorio-build-hmsemn\src\main.cpp (1254): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB6E117974)
00007FFB6E117974 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB6F8FA271)
00007FFB6F8FA271 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  46.919 Error CrashHandler.cpp:177: Map tick at moment of crash: 2952436
  46.919 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  75.741 Uploading log file
  75.748 Error CrashHandler.cpp:213: Heap validation: success.
  75.750 Creating crash dump.
  76.184 CrashDump success

Bilka
Factorio Staff
Factorio Staff
Posts: 3684
Joined: Sat Aug 13, 2016 9:20 am
Contact:

Re: [1.17.x last for 12.04.2019] Bug Reports

Post by Bilka »

Duplicate of 69398
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
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