i have a feeling that pollution is going through map edges away from the map (on ribbon world). Is it really like that ? Because debug is showing a lot of polluted chunks outside of map in spherical formation around my base.

would it be posible to force pollution to stay on map and not go over map edges (up & down) on ribbon map?
This would be very interesting mechanic considering bitter agresivity would go up on both edged where i meed them. Also i guess it would make great performance upgrade when there would not be a lot of polluted chunks that i dont care about, because they are outside my map.
I started a ribbon world because i expected it would work like this, but most of my pollution is spreading outside of map edges and its boring.
