
If someone made a modding tutorial series (preferably on youtube) there'd be a lot more mods we can play with.
So how about it?!

oops forgot to mention that lol. Though for the people truly wanting to learn they'd have found it fairly quickly anyways I supposeslpwnd wrote:Also there is a reasonable introduction into the modding and scripting on the wiki.
plz plz plz add documentation about tge gui creation!slpwnd wrote:Also there is a reasonable introduction into the modding and scripting on the wiki.
Kovarex added some basics at https://forums.factorio.com/wiki/inde ... ua_objectsficolas wrote:plz plz plz add documentation about tge gui creation!
At the moment the attacking code is directly in the freeplay.lua. So you can createa a custom scenario with a similar attacking logic by using that code.Dakkanor wrote:what i would like to know is how to make a custom scenario without turning off creeper attacks
Maybe we could move some of the attack logic function into the lualib, so other scenarios can use it easily as well.slpwnd wrote: At the moment the attacking code is directly in the freeplay.lua. So you can createa a custom scenario with a similar attacking logic by using that code.