I already know how to code php, batch, vb.net, computercraft lua (a bit ), and html. I would love to make some mods for this game. I have a lot of ideas =D
If someone made a modding tutorial series (preferably on youtube) there'd be a lot more mods we can play with.
So how about it?!
[Request] Could someone make a modding tutorial series?
[Request] Could someone make a modding tutorial series?
Last edited by rymn on Thu Apr 04, 2013 1:10 pm, edited 1 time in total.
Reason: Naming convention
Reason: Naming convention
Re: Could someone possibly make a modding tutorial series? :
I made one for 2.10 (or more appropriately pre 3.0) and as soon as I actually think I understand all of the changes I'll create a new guide Of course if there is anyone who currently understands all of it with the time to do this feel free to do so
When I do the tutorial it will be text, I've thought about making a youtube video but i've never done it before. After I get the tutorial done then I'll see what I can do about a video
My first suggestion for learning is look at the code the devs put into the game (in 3.0 data\base), read some of the previous guides and definitely the questions/answers about the 3.0 update, and look at the mods currently out. After that just start experimenting (try making a furnace and then try modifing different things to see what you can make them do). Since you already have experience it should be easier to pick up (and to understand the errors you get lol).
When I do the tutorial it will be text, I've thought about making a youtube video but i've never done it before. After I get the tutorial done then I'll see what I can do about a video
My first suggestion for learning is look at the code the devs put into the game (in 3.0 data\base), read some of the previous guides and definitely the questions/answers about the 3.0 update, and look at the mods currently out. After that just start experimenting (try making a furnace and then try modifing different things to see what you can make them do). Since you already have experience it should be easier to pick up (and to understand the errors you get lol).
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
Re: Could someone possibly make a modding tutorial series? :
Also there is a reasonable introduction into the modding and scripting on the wiki.
Re: Could someone possibly make a modding tutorial series? :
Ok thanks guys/gals ;D
I will try my hardest!
I will try my hardest!
Re: Could someone possibly make a modding tutorial series? :
oops forgot to mention that lol. Though for the people truly wanting to learn they'd have found it fairly quickly anyways I supposeslpwnd wrote:Also there is a reasonable introduction into the modding and scripting on the wiki.
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
Re: Could someone possibly make a modding tutorial series? :
plz plz plz add documentation about tge gui creation!slpwnd wrote:Also there is a reasonable introduction into the modding and scripting on the wiki.
Re: Could someone possibly make a modding tutorial series? :
what i would like to know is how to make a custom scenario without turning off creeper attacks!
Re: Could someone possibly make a modding tutorial series? :
Kovarex added some basics at https://forums.factorio.com/wiki/inde ... ua_objectsficolas wrote:plz plz plz add documentation about tge gui creation!
At the moment the attacking code is directly in the freeplay.lua. So you can createa a custom scenario with a similar attacking logic by using that code.Dakkanor wrote:what i would like to know is how to make a custom scenario without turning off creeper attacks
Re: Could someone possibly make a modding tutorial series? :
Maybe we could move some of the attack logic function into the lualib, so other scenarios can use it easily as well.slpwnd wrote: At the moment the attacking code is directly in the freeplay.lua. So you can createa a custom scenario with a similar attacking logic by using that code.
For now, you can just copy the freeplay.lua as control.lua in your scenario and modify it to your liking.
P.S. Note, that if you want to make mod (not scenario), it has it's own control.lua that works along the freeplay.lua.
Re: [Request] Could someone make a modding tutorial series?
My Guide is now posted, sorry for the delay
Guide to Modding Factorio 0.3.x
I'll start doing more of a series tutorial soon, though I might write it up in sections and create a new page on the wiki for them (editing it as sections are completed), before doing youtube videos.
Guide to Modding Factorio 0.3.x
I'll start doing more of a series tutorial soon, though I might write it up in sections and create a new page on the wiki for them (editing it as sections are completed), before doing youtube videos.
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net