[kovarex] [0.17.x] Crash in multiplayer: "railSignal.distance >= 0 was not true"

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Squish8294
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[kovarex] [0.17.x] Crash in multiplayer: "railSignal.distance >= 0 was not true"

Post by Squish8294 »

Unknown as to what's causing this crash, but it's crashing the server I'm in, in multiplayer. This crash also crashed all connected clients.

Here's the log:
factorio-current - Copy.log
(26.6 KiB) Downloaded 156 times
Edit: Dump file, courtesy of stupid user who forgot to add.
factorio-dump-current.dmp
(656.22 KiB) Downloaded 142 times

E: Relevant - viewtopic.php?f=7&t=65545&p=401859#p401859
Last edited by Squish8294 on Wed Feb 27, 2019 4:40 pm, edited 1 time in total.
maggens
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Re: [0.17.x] Client Crash / Server Crash - Train logic?

Post by maggens »

I get the same crash.
Attachments
factorio-current.log
(13.91 KiB) Downloaded 167 times
modmuss50
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Re: [0.17.x] Client Crash / Server Crash - Train logic?

Post by modmuss50 »

I also just had the same crash, I had attached the crash log, let me know if you require any more information.
Attachments
crash.txt
(3.01 KiB) Downloaded 138 times
kovarex
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Re: [0.17.x] Client Crash / Server Crash - Train logic?

Post by kovarex »

Hello, thanks for the report, this should be fixed in 0.17.4
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Re: [0.17.x] Client Crash / Server Crash - Train logic?

Post by Nyarrghh »

I got a similar crash in 0.17.4 version. Game shuts down when train reaches the station. Tried it more than once.
Attached a savefile, just place some coal into train (there is a warning that the train is out of fuel)
Attachments
factorio-dump-current.dmp
(623.49 KiB) Downloaded 132 times
factorio-current.log
(9.14 KiB) Downloaded 137 times
_autosave1.zip
(10.29 MiB) Downloaded 139 times
awesomepatrol
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Re: [0.17.x] Client Crash / Server Crash - Train logic?

Post by awesomepatrol »

I think I got the same type of crash on 0.17.4. Server and all clients (both linux and windows) crashed at the same time. Unfortunately on linux machines no crash file was generated and I have no access to windows logs. I also attach the last part stdout/err of the linux headless server. All files end abruptly, so they are probably useless.

It was multiplayer game so two things occurred during the crash:
* I connected water pipe to the heat exchanger (no complicated steam/water/other stuff nearby that could confuse the algorithm) <- irrelevant
* My friend (kazik) was in a train and was travelling with shift-click to the station. Crash occurred at the moment of arrival. <- probable cause
Attachments
factorio-crash-linux-server-std.log
(1.71 KiB) Downloaded 138 times
factorio-crash-linux-server.log
(14.54 KiB) Downloaded 143 times
factorio-crash-linux-client.log
(7.44 KiB) Downloaded 147 times
kovarex
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Re: [kovarex] [0.17.x] Crash in multiplayer: "railSignal.distance >= 0 was not true"

Post by kovarex »

Thanks for the reports, fixed for 0.17.6
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