Unknown as to what's causing this crash, but it's crashing the server I'm in, in multiplayer. This crash also crashed all connected clients.
Here's the log:
Edit: Dump file, courtesy of stupid user who forgot to add.
E: Relevant - viewtopic.php?f=7&t=65545&p=401859#p401859
[kovarex] [0.17.x] Crash in multiplayer: "railSignal.distance >= 0 was not true"
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[kovarex] [0.17.x] Crash in multiplayer: "railSignal.distance >= 0 was not true"
Last edited by Squish8294 on Wed Feb 27, 2019 4:40 pm, edited 1 time in total.
Re: [0.17.x] Client Crash / Server Crash - Train logic?
I get the same crash.
- Attachments
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- factorio-current.log
- (13.91 KiB) Downloaded 169 times
Re: [0.17.x] Client Crash / Server Crash - Train logic?
I also just had the same crash, I had attached the crash log, let me know if you require any more information.
- Attachments
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- crash.txt
- (3.01 KiB) Downloaded 139 times
Re: [0.17.x] Client Crash / Server Crash - Train logic?
Hello, thanks for the report, this should be fixed in 0.17.4
Re: [0.17.x] Client Crash / Server Crash - Train logic?
I got a similar crash in 0.17.4 version. Game shuts down when train reaches the station. Tried it more than once.
Attached a savefile, just place some coal into train (there is a warning that the train is out of fuel)
Attached a savefile, just place some coal into train (there is a warning that the train is out of fuel)
- Attachments
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- factorio-dump-current.dmp
- (623.49 KiB) Downloaded 133 times
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- factorio-current.log
- (9.14 KiB) Downloaded 138 times
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- _autosave1.zip
- (10.29 MiB) Downloaded 139 times
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Re: [0.17.x] Client Crash / Server Crash - Train logic?
I think I got the same type of crash on 0.17.4. Server and all clients (both linux and windows) crashed at the same time. Unfortunately on linux machines no crash file was generated and I have no access to windows logs. I also attach the last part stdout/err of the linux headless server. All files end abruptly, so they are probably useless.
It was multiplayer game so two things occurred during the crash:
* I connected water pipe to the heat exchanger (no complicated steam/water/other stuff nearby that could confuse the algorithm) <- irrelevant
* My friend (kazik) was in a train and was travelling with shift-click to the station. Crash occurred at the moment of arrival. <- probable cause
It was multiplayer game so two things occurred during the crash:
* I connected water pipe to the heat exchanger (no complicated steam/water/other stuff nearby that could confuse the algorithm) <- irrelevant
* My friend (kazik) was in a train and was travelling with shift-click to the station. Crash occurred at the moment of arrival. <- probable cause
- Attachments
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- factorio-crash-linux-server-std.log
- (1.71 KiB) Downloaded 138 times
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- factorio-crash-linux-server.log
- (14.54 KiB) Downloaded 143 times
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- factorio-crash-linux-client.log
- (7.44 KiB) Downloaded 147 times
Re: [kovarex] [0.17.x] Crash in multiplayer: "railSignal.distance >= 0 was not true"
Thanks for the reports, fixed for 0.17.6