It would seem that I the player receive alerts if the biters kill trees or compileatron "attacks" a biter.
Somewhere in that forest the biters killed a tree and I got an alert for it.
Got a wave of biters just as the cut scene triggered following the completion of gun turret task. Biter chased compileatron to this location and began attacking him/her/it. I killed the biter after the cutscene ended, then noticed the alert and grabbed a screenie before the alert went away.
[abregado][0.17.1] Alerts about destroyed trees in tutorial
- BlueTemplar
- Smart Inserter
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Re: [0.17.1] Strange alerts in tutorial.
I got also that for rocks - I guessed that it was a feature ?
I think it's Compilatron that is being classified as a biter (and is - note that it has the same Speed, Range, and Shooting Speed as a biter !
I think it's Compilatron that is being classified as a biter (and is - note that it has the same Speed, Range, and Shooting Speed as a biter !
BobDiggity (mod-scenario-pack)
Re: [0.17.1] Strange alerts in tutorial.
Even if compileatron is classified as a biter it should show his icon instead of a biter plus why did I get the random alert for a tree being destroyed?
Re: [0.17.1] Strange alerts in tutorial.
I saw these as well
- thereaverofdarkness
- Filter Inserter
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Re: [0.17.1] Alerts about destroyed trees in tutorial
I also experienced this issue. When biters attack or destroy trees or rocks, I get alerts as if my structures are being attacked.
Re: [0.17.1] Alerts about destroyed trees in tutorial
I discovered the problem today and will push a fix for this soon.
Re: [abregado][0.17.1] Alerts about destroyed trees in tutorial
Since trees are the enemy this makes no sense of course
Re: [abregado][0.17.1] Alerts about destroyed trees in tutorial
will be fixed in 0.17.16