[abregado][0.17.1] Alerts about destroyed trees in tutorial

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credomane
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[abregado][0.17.1] Alerts about destroyed trees in tutorial

Post by credomane »

It would seem that I the player receive alerts if the biters kill trees or compileatron "attacks" a biter.

Biters killed a tree.png
Biters killed a tree.png (123.59 KiB) Viewed 4578 times
Somewhere in that forest the biters killed a tree and I got an alert for it.


compileatron attacking a biter.png
compileatron attacking a biter.png (3.62 MiB) Viewed 4578 times
Got a wave of biters just as the cut scene triggered following the completion of gun turret task. Biter chased compileatron to this location and began attacking him/her/it. I killed the biter after the cutscene ended, then noticed the alert and grabbed a screenie before the alert went away.

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BlueTemplar
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Re: [0.17.1] Strange alerts in tutorial.

Post by BlueTemplar »

I got also that for rocks - I guessed that it was a feature ?

I think it's Compilatron that is being classified as a biter (and is - note that it has the same Speed, Range, and Shooting Speed as a biter !
BobDiggity (mod-scenario-pack)

credomane
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Re: [0.17.1] Strange alerts in tutorial.

Post by credomane »

Even if compileatron is classified as a biter it should show his icon instead of a biter plus why did I get the random alert for a tree being destroyed?

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ingmarins
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Re: [0.17.1] Strange alerts in tutorial.

Post by ingmarins »

I saw these as well

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thereaverofdarkness
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Re: [0.17.1] Alerts about destroyed trees in tutorial

Post by thereaverofdarkness »

I also experienced this issue. When biters attack or destroy trees or rocks, I get alerts as if my structures are being attacked.

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Re: [0.17.1] Alerts about destroyed trees in tutorial

Post by abregado »

I discovered the problem today and will push a fix for this soon.

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Re: [abregado][0.17.1] Alerts about destroyed trees in tutorial

Post by Serenity »

Since trees are the enemy this makes no sense of course

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Re: [abregado][0.17.1] Alerts about destroyed trees in tutorial

Post by abregado »

will be fixed in 0.17.16

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