Hellkeeper wrote: ↑Thu Jan 10, 2019 2:21 pm
the "Nat punch request failed: multiplayer.invalid-address("pingpong1.factorio.com:34197", "System error")" Error ALWAYS appears when I try to Log-In into the Server. When others Log-In no such Error appears ... I suspect this is a companion appearance of the real Problem (whatever it is ...).
I'm just going to point out a few things that I see consistently as well, and some of the timing and ordering of events is confusing me a bit. I'm afraid I can't say anything beyond this.
t ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({x.x.x.x:x}))
t Refusing connection for address (IP ADDR:({x.x.x.x:x})), username (Hellkeeper). PasswordMissing
t+1 Warning TransmissionControlHelper.cpp:176: Fragment 0001 failed too many times
t+2 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({x.x.x.x:y}))
t+2 ServerRouter.cpp:409: Replying to connectionRequest for address(IP ADDR:({x.x.x.x:y})).
t+2 ServerSynchronizer.cpp:557: nextHeartbeatSequenceNumber(x) adding peer(1)
t+2 ServerMultiplayerManager.cpp:699: mapTick(x) changing state from(InGame) to(InGameSavingMap)
t+2 ServerMultiplayerManager.cpp:795: mapTick(x) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
t+4 ServerMultiplayerManager.cpp:855: MapTick(x) Serving map(/opt/factorio/temp/mp-save-0.zip) for peer(1) size(y) crc(z)
t+4 ServerMultiplayerManager.cpp:699: mapTick(x) changing state from(InGameSavingMap) to(InGame)
t+4 ServerMultiplayerManager.cpp:795: mapTick(x) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
t+30-40 ServerRouter.cpp:194: Nat punch request failed: multiplayer.invalid-address("pingpong1.factorio.com:34197", "System error")
t+35-55 ServerMultiplayerManager.cpp:901: Disconnect notification for peer (1)
t+35-55 ServerSynchronizer.cpp:576: nextHeartbeatSequenceNumber(6121) removing peer(1).
There are 10 types of people: those who get this joke and those who don't.