Ports of factorio

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Ports of factorio

Post by galacticruiser » Thu Nov 15, 2018 8:58 pm

So I was thinking (as one does) about ports for the game and I think personally that a brilliant console to port this to, to bridge the gap a nd lay the foundations for console release, is the Nintendo switch, given the incredibly vast indie games collection that is ever growing on the switch I think factorio would be an incredible addition too. given the Switch's hardware I'm confident the switch will be able to run it, lots of people are apprehensive about the switches capabilities but owning one I can confirm the switch's hardware isn't that bad, granted it pales in comparison to the Xbox one or PS4 its the portability that sets the switch apart. which leads me onto my second point, the switch's portability is incredible and the type of game factorio is would suit the portability of the switch it would just work.


Now im not going to sit here and pretend the devs havent already considered this, they may not have but im willint to bet money they have but just in case

TL;DR porting factorio to the Nintendo switch.

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Re: Ports of factorio

Post by eradicator » Thu Nov 15, 2018 9:32 pm

Even if the switch's hardware was powerful enough (it is not, i own one too), factorio does not work well with a controller. This has been previously discussed. Mapping the myrad of hotkeys you need to play to a controller is unfeasible at best. And precisely placing buildings without a mouse would be frustrating.
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Re: Ports of factorio

Post by Tekky » Thu Nov 15, 2018 10:33 pm

Or port it to a mobile phone, as has been discussed in Factorio Friday Facts #132.

I really love the idea of the "Pay 2 Automate" (Factorio's version of "Pay 2 Win") business model. :D

Just for clarification: That FFF was an april fool's joke.

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Re: Ports of factorio

Post by Koub » Thu Nov 15, 2018 11:25 pm

Would you consider a paper port ? I'd love playing Factorio on paper, with a pen. Or even better, with a quill. Even hipsters will think I look cool. :mrgreen:
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Re: Ports of factorio

Post by MinecrafterQ » Fri Nov 16, 2018 5:04 am

It isn't very hard to play Factorio with a controller but the specs on a switch or other console are probably not wouldn't be able to support Factorio

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Re: Ports of factorio

Post by bobingabout » Fri Nov 16, 2018 8:49 am

I don't think there'd ever be an official port.

Someone with source access could probably try and port it, but then that's a breach of the source access contract to say the least.
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Re: Ports of factorio

Post by Rseding91 » Fri Nov 16, 2018 10:53 am

Do you guys not have PCs!?











But in all seriousness: as far as I know we don't have any plans to port Factorio to anything at least not before we finish Factorio on PC first.
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Re: Ports of factorio

Post by Klonan » Fri Nov 16, 2018 10:59 am

Rseding91 wrote:
Fri Nov 16, 2018 10:53 am
But in all seriousness: as far as I know we don't have any plans to port Factorio to anything at least not before we finish Factorio on PC first.
Pretty much, after 1.0 there are a lot of potential development paths, but until then we are keeping the doors open and the promises to a minimum.

Things such as, mobile/tablet port, switch, ps4/console, etc., are all ideas we could look into.

Nothing said now about the plans after 1.0 can be taken as gospel

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Re: Ports of factorio

Post by eradicator » Fri Nov 16, 2018 12:49 pm

Klonan wrote:
Fri Nov 16, 2018 10:59 am
Things such as, mobile/tablet port, switch, ps4/console, etc., are all ideas we could look into.
Just controller support on PC would also be pretty great. Though i still don't see how that would work.
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Re: Ports of factorio

Post by theolderbeholder » Fri Nov 16, 2018 2:43 pm

Team with Games Workshop, bring out a tabletop version. The amount of gold the miniature sales bring in will enable buying a small country.

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Re: Ports of factorio

Post by eradicator » Fri Nov 16, 2018 3:23 pm

theolderbeholder wrote:
Fri Nov 16, 2018 2:43 pm
Team with Games Workshop, bring out a tabletop version. The amount of gold the miniature sales bring in will enable buying a small country.
I spend 3 blue bottles (resource card) to play "stack size upgrade" (technology card) on all my stack inserters. I then rotate my input onto your furnace array. You lose all your copper and take 1GW damage to your accumulator charge :P.
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Re: Ports of factorio

Post by Darinth » Fri Nov 16, 2018 3:25 pm

Is it bad that my brain actually started trying to figure out mechanics for how you'd port the general premise behind factorio into a co-operative board game similar to Pandemic where you're trying to fight against/outpace biter progression...
eradicator wrote:
Fri Nov 16, 2018 3:23 pm
theolderbeholder wrote:
Fri Nov 16, 2018 2:43 pm
Team with Games Workshop, bring out a tabletop version. The amount of gold the miniature sales bring in will enable buying a small country.
I spend 3 blue bottles (resource card) to play "stack size upgrade" (technology card) on all my stack inserters. I then rotate my input onto your furnace array. You lose all your copper and take 1GW damage to your accumulator charge :P.
Yes... good...

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Re: Ps4 port?

Post by Mansake Labs » Fri Nov 16, 2018 5:23 pm

I'd love to see this on the Switch, it has "Perfect for Switch" written all over it.
Last edited by Koub on Fri Nov 16, 2018 8:43 pm, edited 1 time in total.
Reason: Moved the post from the PS4 port topic

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Re: Ports of factorio

Post by Mansake Labs » Fri Nov 16, 2018 5:32 pm

eradicator wrote:
Thu Nov 15, 2018 9:32 pm
Even if the switch's hardware was powerful enough (it is not, i own one too),
What about Doom? Wolfenstein 2? Cities: Skylines?

Am I missing something?
(Seriously, though, if there's something I don't know, I'd like to know.)

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Re: Ports of factorio

Post by adam_bise » Fri Nov 16, 2018 5:39 pm

eradicator wrote:
Fri Nov 16, 2018 3:23 pm
theolderbeholder wrote:
Fri Nov 16, 2018 2:43 pm
Team with Games Workshop, bring out a tabletop version. The amount of gold the miniature sales bring in will enable buying a small country.
I spend 3 blue bottles (resource card) to play "stack size upgrade" (technology card) on all my stack inserters. I then rotate my input onto your furnace array. You lose all your copper and take 1GW damage to your accumulator charge :P.
Since your character card has the symmetricism trait, the rotation did not apply. You lose a turn! "Your fancy stack inserters are no match for my robot army!" I play Logistic Swarm (event) which doubles all players logistics robots and temporarily increases their speed and capacity by 200%.

You take 2 damage to your SPM. My SPM is increased by 3! =D

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Re: Ports of factorio

Post by Mansake Labs » Fri Nov 16, 2018 5:49 pm

eradicator wrote:
Fri Nov 16, 2018 12:49 pm
Klonan wrote:
Fri Nov 16, 2018 10:59 am
Things such as, mobile/tablet port, switch, ps4/console, etc., are all ideas we could look into.
Just controller support on PC would also be pretty great. Though i still don't see how that would work.
Using a mouse and keyboard is really uncomfortable/painful after a short amout of time for me, controllers take a lot longer to get to that point, so I use controllers as much as possible.

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Re: Ports of factorio

Post by Tekky » Fri Nov 16, 2018 7:21 pm

Mansake Labs wrote:
Fri Nov 16, 2018 5:49 pm
Using a mouse and keyboard is really uncomfortable/painful after a short amout of time for me, controllers take a lot longer to get to that point, so I use controllers as much as possible.
Maybe increasing the mouse sensitivity and/or buying a more precise mouse (e.g. laser gaming mouse) with a large mousepad (e.g. a gaming mat) would help?

Also, an ergonomic mouse might help.

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Re: Ports of factorio

Post by Mansake Labs » Fri Nov 16, 2018 10:44 pm

Tekky wrote:
Fri Nov 16, 2018 7:21 pm
Mansake Labs wrote:
Fri Nov 16, 2018 5:49 pm
Using a mouse and keyboard is really uncomfortable/painful after a short amout of time for me, controllers take a lot longer to get to that point, so I use controllers as much as possible.
Maybe increasing the mouse sensitivity and/or buying a more precise mouse (e.g. laser gaming mouse) with a large mousepad (e.g. a gaming mat) would help?

Also, an ergonomic mouse might help.
A more ergonomic mouse might help, (maybe one of those vertical ones?), but it's really the clicking action that's the problem, just using the chatpad on my Xbox is problematic.

Also, I can't really use Gamecube controllers because the triggers have too much reistance, I have the same problem with the triggers on the OG Xbox and the 360's controllers.

The Xbox One controller's triggers are just about right, and the bumpers on the revised controller are way better, since they resist less than the OG bumpers.

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Re: Ports of factorio

Post by Tekky » Fri Nov 16, 2018 11:38 pm

Mansake Labs wrote:
Fri Nov 16, 2018 10:44 pm
The Xbox One controller's triggers are just about right, and the bumpers on the revised controller are way better, since they resist less than the OG bumpers.
There are programs which let you use a game controller as a mouse. For example, with this Google search I found the program Gopher360 at the top. This may be what you need. I have not tested it, though. The linked Google search also yields other programs as search results.

Of course, using a controller as a mouse will never be as nice as if the interface were designed for use by a controller.

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Re: Ports of factorio

Post by Mansake Labs » Sat Nov 17, 2018 3:00 am

I've got an app on Steam called "Controller Companion", it's really good, really versitile. (It's not free, but I HIGHLY reccomend it)

Although, Steam itself can map controller input to mouse and keyboard input right out of the box, I haven't used either in a while, but I've got my bases covered there.

Thanks, though, :)

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