Roboport on_built_entity
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				TripleDogDare
 - Manual Inserter

 - Posts: 1
 - Joined: Mon Jan 15, 2018 5:09 am
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Roboport on_built_entity
I don't see a way to get events for when a roboport spawns a robot. This would help a lot for tracking active robots without doing very expensive full map scans.
			
			
									
									
						Re: Roboport on_built_entity
What's the utility of such an event?
			
			
									
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						Re: Roboport on_built_entity
If this event existed, I would use it for a mod I would like to make that gives construction bots personal shields/weapons.
			
			
									
									
						Re: Roboport on_built_entity
I think you can get basically the same thing using a created_effect script trigger.BubstyBoy wrote: Tue Apr 16, 2024 7:02 pm If this event existed, I would use it for a mod I would like to make that gives construction bots personal shields/weapons.
My mods
Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings
						Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings
Re: Roboport on_built_entity
Thanks for telling me! I'll see what I can do.
			
			
									
									
						

