Roboport on_built_entity

Things that we aren't going to implement
TripleDogDare
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Roboport on_built_entity

Post by TripleDogDare »

I don't see a way to get events for when a roboport spawns a robot. This would help a lot for tracking active robots without doing very expensive full map scans.
Rseding91
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Re: Roboport on_built_entity

Post by Rseding91 »

What's the utility of such an event?
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BubstyBoy
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Re: Roboport on_built_entity

Post by BubstyBoy »

If this event existed, I would use it for a mod I would like to make that gives construction bots personal shields/weapons.
Xorimuth
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Re: Roboport on_built_entity

Post by Xorimuth »

BubstyBoy wrote: Tue Apr 16, 2024 7:02 pm If this event existed, I would use it for a mod I would like to make that gives construction bots personal shields/weapons.
I think you can get basically the same thing using a created_effect script trigger.
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BubstyBoy
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Re: Roboport on_built_entity

Post by BubstyBoy »

Thanks for telling me! I'll see what I can do.
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