~1.4 GW Nuclear

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Avezo
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~1.4 GW Nuclear

Post by Avezo » Wed Nov 29, 2017 12:28 am

Image

Has 10 reactors (2x5)
Produces 1.3968 GW of electricity
Has smart insertion controller with steam level reading
Has single combinator to switch all fuel cells requesters at once
Has enough roboport coverage to build up on its on and supply fuel cells
Has lights indicating wheter it's on
Blueprint string

justincuster
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Re: ~1.4 GW Nuclear

Post by justincuster » Thu Jan 04, 2018 3:55 pm

I like this. Very clean, strait forward design. I might have to build this.
- Justin -

Avezo
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Re: ~1.4 GW Nuclear

Post by Avezo » Thu Jan 04, 2018 10:34 pm

Thank you :)

Patboy
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Re: ~1.4 GW Nuclear

Post by Patboy » Wed Jan 31, 2018 11:55 am

Hello.

Just a short question for my personal understanding.
I am counting 240 turbines, but the optimal Ratio for turbines would be 248.
Am I right in my calculation?

Nefrums
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Re: ~1.4 GW Nuclear

Post by Nefrums » Wed Jan 31, 2018 12:43 pm

Are the heat pipes able to transfer all the heat? They look a bit long.

Avezo
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Re: ~1.4 GW Nuclear

Post by Avezo » Wed Jan 31, 2018 2:29 pm

Patboy wrote:Hello.

Just a short question for my personal understanding.
I am counting 240 turbines, but the optimal Ratio for turbines would be 248.
Am I right in my calculation?
240 is maximum 12 pumps can support. Each pump supports separate column made of 12 boilers and 20 turbines. It's intentionally separated (until the steam colector at the end). Shared pumps tend to work wonky and I didn't want that. I think that interconnecting columns would hit UPS a bit too - fluids are generally not well optimized.
Nefrums wrote:Are the heat pipes able to transfer all the heat? They look a bit long.
Yes, although it does take a while. Tested it at full load with creative mods - all heat pipes eventually end up safely above 500oC.

Nefrums
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Re: ~1.4 GW Nuclear

Post by Nefrums » Tue Feb 06, 2018 2:06 pm

Avezo wrote: Yes, although it does take a while. Tested it at full load with creative mods - all heat pipes eventually end up safely above 500oC.
That they will, but that does not mean that they can transport all then heat.

Check if the reactor reaches maximum temperature (999) , that indicates that the heat pipes fail to transfer all heat generated by the reactor

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Re: ~1.4 GW Nuclear

Post by Avezo » Tue Feb 06, 2018 8:20 pm

Nefrums wrote:
Avezo wrote: Yes, although it does take a while. Tested it at full load with creative mods - all heat pipes eventually end up safely above 500oC.
That they will, but that does not mean that they can transport all then heat.

Check if the reactor reaches maximum temperature (999) , that indicates that the heat pipes fail to transfer all heat generated by the reactor
First time I hear such thing about reactors, my reactors frequently stay below 1000oC, even with very short heat pipes.

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Re: ~1.4 GW Nuclear

Post by Nefrums » Wed Feb 07, 2018 3:15 pm

Avezo wrote:
Nefrums wrote:
Avezo wrote: Yes, although it does take a while. Tested it at full load with creative mods - all heat pipes eventually end up safely above 500oC.
That they will, but that does not mean that they can transport all then heat.

Check if the reactor reaches maximum temperature (999) , that indicates that the heat pipes fail to transfer all heat generated by the reactor
First time I hear such thing about reactors, my reactors frequently stay below 1000oC, even with very short heat pipes.
Heat pipes work like regular pipes. So shorter pipes transfer more heat.
If the pipes are to long they cannot transfer all the heat.

This can be solved by adding more heat pipes, a double row of heat pipes transfer twice as much heat.

It should be easy to test, make a reactor with a short pipe and one with a long, and add enough heat exchangers and turbines to process all heat, and keep the turbines running by using all provided power.

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Re: ~1.4 GW Nuclear

Post by Serenity » Fri Dec 21, 2018 12:46 am

This definitely works a lot better with double heat pipes top and bottom. Without that it doesn't run all turbines at full power. With that change and maybe an improved insertion logic it's a nice design :)

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