To me for a long time very much bothered to fell trees on start of a game to expand base
Option to disable tree generation in config.lua not works, does not work at all - no changes on map
Here's my mods
How to reduce forest generation?
How to reduce forest generation?
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Nickname on ModPortal - Naron79
Re: How to reduce forest generation?
May I suggest an alternative?
The Bulldozer Mod: https://mods.factorio.com/mods/ckhawks/bulldozer
A vehicle researched from the car that lets you cut and gather trees. Its MUCH faster than trying to manually harvest. The vehicle itself drives and maneuvers like a tank; when in the vehicle there's a button that has a glitched-but-working button to start bulldozing; when active, it will harvest anything in front of it (trees, boulders, buildings, etc.) and place it in the bulldozer's inventory, allowing you to mow down forests that are in your way, and at the same time saves the wood if you like it for some purpose (with Bob's mods, for instance, wood is a component for boards for electronics); you can also the wood to fuel the bulldozer itself (kinda great when what you want to get rid of fuels the vehicle you use to get rid of it!).
The Bulldozer Mod: https://mods.factorio.com/mods/ckhawks/bulldozer
A vehicle researched from the car that lets you cut and gather trees. Its MUCH faster than trying to manually harvest. The vehicle itself drives and maneuvers like a tank; when in the vehicle there's a button that has a glitched-but-working button to start bulldozing; when active, it will harvest anything in front of it (trees, boulders, buildings, etc.) and place it in the bulldozer's inventory, allowing you to mow down forests that are in your way, and at the same time saves the wood if you like it for some purpose (with Bob's mods, for instance, wood is a component for boards for electronics); you can also the wood to fuel the bulldozer itself (kinda great when what you want to get rid of fuels the vehicle you use to get rid of it!).
Re: How to reduce forest generation?
Option to remove trees is meant for those that would cover ore fields. It won't remove any other trees.
There is no option to clean all the trees atm.
There is no option to clean all the trees atm.
Re: How to reduce forest generation?
I'm using thisChibiabos wrote:May I suggest an alternative?
The Bulldozer Mod: https://mods.factorio.com/mods/ckhawks/bulldozer
https://mods.factorio.com/mods/Earendel ... cles-miner
But i want to find some method to reduce count of trees on map - it is remembered in the early version there was an option for intensity of a generation of trees
Nickname on ModPortal - Naron79
Re: How to reduce forest generation?
I don't recall any options about trees in RSO. It removes trees now to make sure that there is a space for biter spawners/turrets if it rolls them in the forest. And if you enable the option it will clean ore patch area from trees.aklesey1 wrote:I'm using thisChibiabos wrote:May I suggest an alternative?
The Bulldozer Mod: https://mods.factorio.com/mods/ckhawks/bulldozer
https://mods.factorio.com/mods/Earendel ... cles-miner
But i want to find some method to reduce count of trees on map - it is remembered in the early version there was an option for intensity of a generation of trees
Since trees use autoplace modifying their layout should be moddable - but it might be a task for separate mod.
Re: How to reduce forest generation?
I use Fewer Trees. Just set the value of reduction you want for trees, also for rocks, at generation.