How to reduce forest generation?

Replaces resource spawning system, so that the distances between resources are much bigger. Railway is needed then.

Moderators: orzelek, Dark

aklesey1
Smart Inserter
Smart Inserter
Posts: 1862
Joined: Sun May 18, 2014 3:45 pm
Contact:

How to reduce forest generation?

Post by aklesey1 »

To me for a long time very much bothered to fell trees on start of a game to expand base
Option to disable tree generation in config.lua not works, does not work at all - no changes on map

Here's my mods
Attachments
Мод лист RSO.png
Мод лист RSO.png (70.07 KiB) Viewed 2993 times
Nickname on ModPortal - Naron79
Chibiabos
Long Handed Inserter
Long Handed Inserter
Posts: 53
Joined: Sun Apr 27, 2014 11:47 am
Contact:

Re: How to reduce forest generation?

Post by Chibiabos »

May I suggest an alternative?

The Bulldozer Mod: https://mods.factorio.com/mods/ckhawks/bulldozer

A vehicle researched from the car that lets you cut and gather trees. Its MUCH faster than trying to manually harvest. The vehicle itself drives and maneuvers like a tank; when in the vehicle there's a button that has a glitched-but-working button to start bulldozing; when active, it will harvest anything in front of it (trees, boulders, buildings, etc.) and place it in the bulldozer's inventory, allowing you to mow down forests that are in your way, and at the same time saves the wood if you like it for some purpose (with Bob's mods, for instance, wood is a component for boards for electronics); you can also the wood to fuel the bulldozer itself (kinda great when what you want to get rid of fuels the vehicle you use to get rid of it!).
orzelek
Smart Inserter
Smart Inserter
Posts: 3924
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: How to reduce forest generation?

Post by orzelek »

Option to remove trees is meant for those that would cover ore fields. It won't remove any other trees.
There is no option to clean all the trees atm.
aklesey1
Smart Inserter
Smart Inserter
Posts: 1862
Joined: Sun May 18, 2014 3:45 pm
Contact:

Re: How to reduce forest generation?

Post by aklesey1 »

Chibiabos wrote:May I suggest an alternative?
The Bulldozer Mod: https://mods.factorio.com/mods/ckhawks/bulldozer
I'm using this
https://mods.factorio.com/mods/Earendel ... cles-miner

But i want to find some method to reduce count of trees on map - it is remembered in the early version there was an option for intensity of a generation of trees
Nickname on ModPortal - Naron79
orzelek
Smart Inserter
Smart Inserter
Posts: 3924
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: How to reduce forest generation?

Post by orzelek »

aklesey1 wrote:
Chibiabos wrote:May I suggest an alternative?
The Bulldozer Mod: https://mods.factorio.com/mods/ckhawks/bulldozer
I'm using this
https://mods.factorio.com/mods/Earendel ... cles-miner

But i want to find some method to reduce count of trees on map - it is remembered in the early version there was an option for intensity of a generation of trees
I don't recall any options about trees in RSO. It removes trees now to make sure that there is a space for biter spawners/turrets if it rolls them in the forest. And if you enable the option it will clean ore patch area from trees.
Since trees use autoplace modifying their layout should be moddable - but it might be a task for separate mod.
User avatar
fishycat
Filter Inserter
Filter Inserter
Posts: 315
Joined: Thu Apr 09, 2015 7:38 pm
Contact:

Re: How to reduce forest generation?

Post by fishycat »

I use Fewer Trees. Just set the value of reduction you want for trees, also for rocks, at generation.
Post Reply

Return to “Resource Spawner Overhaul”