[15.34] Auto trash GUI when disabling locked recipes

Things that has been reported already before.
User avatar
QGamer
Fast Inserter
Fast Inserter
Posts: 215
Joined: Fri Apr 14, 2017 9:27 pm
Contact:

[15.34] Auto trash GUI when disabling locked recipes

Post by QGamer »

Whenever I disable a recipe (with commands or mods) that is not enabled, the Auto-Trash GUI filters get messed up and hard to use, but only if the recipe was disabled while my GUI was open. The GUI returns to normal if I close it and open it up again or if I add a new filter or remove an existing one. The filters still send the correct items into my trash slots. Additionally, if I'm in the middle of choosing a filter when the recipe is disabled, the filter window is closed automatically. I have only noticed this problem when disabling recipes of my own force that are already disabled.

Since nothing like disabling recipes occurs in the base game, I shouldn't be too surprised no one has found this bug before.

When the disabling is too frequent (once a second or so), the auto-trash GUI becomes extremely hard to use.

Steps to reproduce the bug:
1) Start a new game.
2) Research auto trash slots & regular trash slots
3) Set at least 1 auto-trash filter
4) Disable a recipe that you haven't unlocked yet

I used the following code to disable the recipe (which was already disabled at the time):

Code: Select all

/c game.forces.player.recipes[ \"landfill\" ].enabled = false
Image of the messed-up GUI
Image of the messed-up GUI
Bug.jpg (44.3 KiB) Viewed 1459 times
Attachments
factorio-current.log
Log file
(2.7 KiB) Downloaded 114 times
"Adam fell that men might be; and men are, that they might have joy."
Post Reply

Return to “Duplicates”