MP Mod Synchronization Utility

Place to post guides, observations, things related to modding that are not mods themselves.
SilentCrim
Burner Inserter
Burner Inserter
Posts: 17
Joined: Sun Apr 09, 2017 10:56 pm
Contact:

MP Mod Synchronization Utility

Post by SilentCrim »

Hi all,

I'm currently in the process of creating a Mod Manager of sorts that will allow users to activate/deactivate mods quickly to switch between servers or single player games as they wish. I know there is an older Modpack Manager that still works, but this program will have the specific use of synchronizing mods between users for easy joining or creation of new servers. I hit a roadblock of sorts so I figured I'd go ahead and ask a couple of questions here to see if this is an endeavor worth moving forward with before I invest more time into it.

Firstly, I am sure many people have tried to do this before. I did quite a bit of looking but all I could find was an older Modpack Manager that offered no multiplayer integration. Is there already such a program I am missing, or would this be something the community would like to see? (assuming this change isn't going to be built-in with 0.15)

Yes, I do have a couple of questions about implementation for savvy users, but I will wait to ask those until after I find out if I'm rebuilding the wheel here.

Thanks for any replies.
Image[url=steam://friends/add/'.76561198074798722.']Image[/url]
noliVe
Filter Inserter
Filter Inserter
Posts: 327
Joined: Tue May 24, 2016 7:46 am
Contact:

Re: MP Mod Synchronization Utility

Post by noliVe »

keep on your work but right now there are SO many threats opend i cannot even count all ...

so i used some research words on the searching engine
search.php?keywords=%2Bmod++%2Bauto++%2Bdownload++
Post Reply

Return to “Modding discussion”