thought it might be a nice aesthetic when a building constructs or deconstructs rather than a puff of smoke they ... maybe fold out and back in when being constructed or deconstructed like in the old command and conquer games
westwood style folding out buildings command and conquer
Moderator: ickputzdirwech
Re: westwood style folding out buildings command and conquer
+1
I love this idea (maybe because of I am a fan of C&C Red Alert 2)
It would make the game look more... living? (didn't find a good word )
Great idea
I love this idea (maybe because of I am a fan of C&C Red Alert 2)
It would make the game look more... living? (didn't find a good word )
Great idea
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Re: westwood style folding out buildings command and conquer
I would actually prefer this to how it is now. It seems like buildings are dropped from somewhere instead of being built.
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Re: westwood style folding out buildings command and conquer
I've played quite a few of the C&C games. Watching them unpack/unfold, not the most game changing thing, but it just screamed, AWESOME! +1
Re: westwood style folding out buildings command and conquer
nice, but probably not going to happen. they already have problems with the memory because there are so many sprites. this would let the number of sprites explode. also, it's a lot of work they better spend on something else, don't you think?
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Re: westwood style folding out buildings command and conquer
Yes, but nobody here said its something that had to be implemented immediately. :pBleda wrote:nice, but probably not going to happen. they already have problems with the memory because there are so many sprites. this would let the number of sprites explode. also, it's a lot of work they better spend on something else, don't you think?
Re: westwood style folding out buildings command and conquer
yeah i expect if something like this was to be implemented it will most likely be at the polishing stage when they release version 1.0 retail
guess i never thought memory was an issue the game doesn't exactly scream memory hogging to me but iv got 32GB of ram so unless it starts taking the 4GB 32b limit i wouldn't notice a memory issue
guess i never thought memory was an issue the game doesn't exactly scream memory hogging to me but iv got 32GB of ram so unless it starts taking the 4GB 32b limit i wouldn't notice a memory issue
Re: westwood style folding out buildings command and conquer
It's about video memory though, not RAM. A lot of people still have 512MB VRAM(the absolute minimum required atm). And all sprites have to be loaded into the VRAM at game launch. Low gfx mode compresses sprites to lower-res so it can fit on cards that only have a small amount of VRAM.
Ignore this
Re: westwood style folding out buildings command and conquer
ahh yeah i understand what u mean atm my gpu is 2GB and can uses dimm 4 for extra if its needed thats a whole 8GB of 1600mhz ram i forget some older systems dont get this feature iv never had to tap into it except 1 game
maybe it should be a selectable option if they do add it stating increase in vram needed
same as what watch dogs has where u can select texture ram size 1, 2, 3 GB
maybe it should be a selectable option if they do add it stating increase in vram needed
same as what watch dogs has where u can select texture ram size 1, 2, 3 GB