Now is very easy to change the color and style of entities. You can set new entities by data-script, change color, change some sprites in graphics or don't load someone.
But not items graphics! If you make the same, but another color, you must copy and recolor it. There is impossible to add one digit at new layer for next mark, it's a pity.
Items color mask
Re: Items color mask
You can already tint icons
Re: Items color mask
Yeah, as Klonan said. That is already possible in 0.14
instead of this
You can do this (notice "icons" instead of "icon")
In 0.15 it will be also possible to use "scale" and "shift"
instead of this
Code: Select all
icon = "__base__/graphics/icons/underground-belt.png",
Code: Select all
icons =
{
{
icon = "__base__/graphics/icons/underground-belt.png",
},
{
icon = "__base__/graphics/icons/splitter.png",
tint = {r= 1, g = 0, b = 1, a = 1},
}
},
Re: Items color mask
And add some text? Like in by some technologies? Just a digit from 1 to 99.posila wrote:Yeah, as Klonan said. That is already possible in 0.14
...
In 0.15 it will be also possible to use "scale" and "shift"
Re: Items color mask
darkfrei wrote:And add some text? Like in by some technologies? Just a digit from 1 to 99.posila wrote:Yeah, as Klonan said. That is already possible in 0.14
...
In 0.15 it will be also possible to use "scale" and "shift"
To get the numbers to show up on tech it needs to be named like this. As far as I know this also only works for technologies.
name = tech-1
...
name = tech-3
To only have one show up at a time each definition also needs
upgrade = true
And finally your locale entry would be
[technology-name]
tech = "Name for them all"