Code: Select all
Error Util.cpp:57: No such node (name)
console log
Code: Select all
PREPARING TO LAUNCH FACTORIO SERVER...
Save to be loaded:
C:\Users\SkyDelete\AppData\Roaming\Factorio\saves\_autosaveLAN.zip
Server Settings to load:
C:\Program Files (x86)\Steam\steamapps\common\Factorio\data\server-settings.json
*** Remember to use Ctrl+C to ensure saving when finished instead of simply closing this of this window ***
Для продолжения нажмите любую клавишу . . .
0.001 2017-01-04 18:16:36; Factorio 0.14.21 (build 25327, win64, steam)
0.001 Operating system: Windows 10 (version 1607)
0.001 Program arguments: "factorio.exe" "--start-server" "C:\Users\SkyDelete\AppData\Roaming\Factorio\saves\_autosaveLAN.zip" "--server-settings" "C:\Program Files (x86)\Steam\steamapps\common\Factorio\data\server-settings.json"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/SkyDelete/AppData/Roaming/Factorio
0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.014 System info: [CPU: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz, 4 cores, RAM: 16347MB]
0.014 Running in headless mode
0.017 Loading mod core 0.0.0 (data.lua)
0.020 Loading mod base 0.14.21 (data.lua)
0.095 Checksum for core: 1291735968
0.095 Checksum for mod base: 786624017
0.336 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1483541808
0.336 Info PlayerData.cpp:62: Cloud player-data.json unavailable
0.344 Custom inputs active: 0
0.346 Factorio initialised
0.347 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/api-login?api_version=2
1.196 Info HttpSharedState.cpp:111: Status code: 200
1.197 Info AuthServerConnector.cpp:165: Got token from auth server for username(SkyDelete).
1.199 Error Util.cpp:57: No such node (name)
Press any key to continue . . .
Startup script
Code: Select all
@echo off
::==============================================================================================================
:: Replace the appropriate entries below to suit your installation (Default install example shown)
::==============================================================================================================
set FactorioExeLocation=C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\
set SaveFileName=_autosaveLAN.zip
set SaveLocation=C:\Users\SkyDelete\AppData\Roaming\Factorio\saves\
set ServerSettingsFileName=server-settings.json
set ServerSettingsLocation=C:\Program Files (x86)\Steam\steamapps\common\Factorio\data\
::==============================================================================================================
cd %FactorioExeLocation%
echo.
echo.
echo PREPARING TO LAUNCH FACTORIO SERVER...
echo.
echo Save to be loaded:
echo %SaveLocation%%SaveFileName%
echo.
echo Server Settings to load:
echo %ServerSettingsLocation%%ServerSettingsFileName%
echo.
echo.
echo *** Remember to use Ctrl+C to ensure saving when finished instead of simply closing this of this window ***
echo.
echo.
pause 3
::==============================================================================================================
:: ***NOTE: The line below launches factorio in headless mode with desired server settings, add any other
:: desired arguments to end of the line. Use "factorio.exe --help" for a list of all supported arguments.
::==============================================================================================================
factorio.exe --start-server "%SaveLocation%%SaveFileName%" --server-settings "%ServerSettingsLocation%%ServerSettingsFileName%"
pause 3
Server settings
Any solution?Code: Select all
{
"SkyDelete Server": "Name of the game as it will appear in the game listing",
"description": "Description of the game that will appear in the listing",
"SkyDelete": ["game", "tags"],
"_comment_max_players": "Maximum number of players allowed, admins can join even a full server. 0 means unlimited.",
"max_players": 0,
"_comment_visibility": ["public: Game will be published on the official Factorio matching server",
"lan: Game will be broadcast on LAN"],
"visibility":
{
"public": true,
"lan": true
},
"_comment_credentials": "Your factorio.com login credentials. Required for games with visibility public",
"username": "SkyDelete",
"password": "*************",
"_comment_token": "Authentication token. May be used instead of 'password' above.",
"token": "",
"game_password": "********",
"_comment_require_user_verification": "When set to true, the server will only allow clients that have a valid Factorio.com account",
"require_user_verification": true,
"_comment_max_upload_in_kilobytes_per_second" : "optional, default value is 0. 0 means unlimited.",
"max_upload_in_kilobytes_per_second": 0,
"_comment_minimum_latency_in_ticks": "optional one tick is 16ms in default speed, default value is 0. 0 means no minimum.",
"minimum_latency_in_ticks": 0,
"_comment_ignore_player_limit_for_returning_players": "Players that played on this map already can join even when the max player limit was reached.",
"ignore_player_limit_for_returning_players": false,
"_comment_allow_commands": "possible values are, true, false and admins-only",
"allow_commands": "admins-only",
"_comment_autosave_interval": "Autosave interval in minutes",
"autosave_interval": 2,
"_comment_autosave_slots": "server autosave slots, it is cycled through when the server autosaves.",
"autosave_slots": 5,
"_comment_afk_autokick_interval": "How many minutes until someone is kicked when doing nothing, 0 for never.",
"afk_autokick_interval": 0,
"_comment_auto_pause": "Whether should the server be paused when no players are present.",
"auto_pause": true,
"only_admins_can_pause_the_game": true,
"_comment_autosave_only_on_server": "Whether autosaves should be saved only on server or also on all connected clients. Default is true.",
"autosave_only_on_server": true,
"_comment_admins": "List of case insensitive usernames, that will be promoted immediately",
"admins": ["skydelete"]
}