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0.001 2016-12-14 12:09:05; Factorio 0.14.21 (build 25327, win64, steam)
0.001 Operating system: Windows 10 (version 1607)
0.001 Program arguments: "D:\Libreria di Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: D:/Libreria di Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/ei_mr/AppData/Roaming/Factorio
0.001 Binaries path: D:/Libreria di Steam/steamapps/common/Factorio/bin
0.016 System info: [CPU: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz, 4 cores, RAM: 16324MB]
0.017 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.018 Available display adapters: 2
0.018 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.018 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 970 {0x01, [1920,0], 1920x1080, 32bit, 30Hz}
0.018 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.648 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 21.21.13.7619
0.650 Video memory size (dedicated video/dedicated system/shared system/available): 4058/0/8162/4088 MB
0.677 DSound: Starting _dsound_update thread
0.677 DSound: Enter _dsound_update; tid=7972
0.677 Device reset internal.
0.678 Desktop composition is active.
0.678 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
0.678 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.749 Loading mod core 0.0.0 (data.lua)
0.759 Loading mod base 0.14.21 (data.lua)
0.872 Checksum for core: 1291735968
0.872 Checksum for mod base: 786624017
1.139 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1481660626
1.139 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1481660626
1.306 Initial atlas bitmap size is 16384
1.309 Created atlas bitmap 16384x8536
1.550 Created atlas bitmap 4096x968
1.559 Created atlas bitmap 4096x3652
5.525 Sprites loaded
5.525 Convert atlas 4096x968 to: trilinear-filtering
5.537 Convert atlas 4096x3652 to: mipmap
5.764 Loading sounds...
6.883 Custom inputs active: 0
6.916 Factorio initialised
18.120 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/api-login?api_version=2
18.936 Info HttpSharedState.cpp:111: Status code: 200
18.936 Info AuthServerConnector.cpp:165: Got token from auth server for username(Koltrast).
18.937 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
34.995 Warning UDPSocket.cpp:449: Recvfrom failed because of TTL problems: Errore rilevato durante operazione dall'attività keep-alive. Connessione interrotta.
49.564 Error Pinger.cpp:152: Ping sendto failed: Sendto (0.0.0.0:34197) failed (10049: Indirizzo richiesto non valido nel proprio contesto.
57.565 Info UDPSocket.cpp:235: Socket closed
57.565 Joining game 104.199.75.125:34197
57.565 Info UDPSocket.cpp:33: Opening socket
57.566 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
57.608 Warning ClientRouter.cpp:115: Received NatPunch from 104.199.75.125:34197 as a client
57.641 Connection refused
57.642 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
57.642 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
57.643 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
57.747 Info HttpSharedState.cpp:111: Status code: 200
57.747 Info AuthServerConnector.cpp:132: Received key(m510J4DGxDabKGXYwcG12w==) for username(Koltrast) from auth server.
57.841 Info UDPSocket.cpp:235: Socket closed
57.841 Joining game 104.199.75.125:34197
57.841 Info UDPSocket.cpp:33: Opening socket
57.841 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
57.873 Warning ClientRouter.cpp:115: Received NatPunch from 104.199.75.125:34197 as a client
57.908 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
57.908 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
57.908 Info ClientRouter.cpp:219: ConnectionAccepted
62.508 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
62.508 Downloading file C:\Users\ei_mr\AppData\Roaming\Factorio\temp\mp-download.zip (67941829 B, 135074 blocks)
62.509 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
66.481 Finished download (3 s, 67 MB, 17 MB/s)
66.781 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
66.781 Loading map C:\Users\ei_mr\AppData\Roaming\Factorio\temp\mp-download.zip
66.781 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
67.230 Info Scenario.cpp:152: Map version 0.14.21-0
69.571 Checksum for script C:/Users/ei_mr/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3666781057
69.626 Info ClientMultiplayerManager.cpp:539: MapTick(39370599) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
74.229 Info ClientMultiplayerManager.cpp:539: MapTick(39371306) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
74.309 Info ClientMultiplayerManager.cpp:539: MapTick(39371306) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
74.376 Info GameActionHandler.cpp:2556: MapTick(39371310) processed PlayerJoinGame peerID(42) playerIndex(327) mode(connect)
74.437 Error CrashHandler.cpp:230: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-skvdcq\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-skvdcq\src\util\logger.cpp (337): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\logger.cpp (391): Logger::logStacktrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\crashhandler.cpp (233): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (273): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF73AAA4614)
00007FF73AAA4614 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD327FAB9D)
00007FFD327FAB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD32799913)
00007FFD32799913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD327F9CBA)
00007FFD327F9CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-skvdcq\libraries\agui\src\agui\widget.cpp (1436): agui::Widget::resizeToContentsRecursive
c:\cygwin64\tmp\factorio-skvdcq\libraries\agui\src\agui\widget.cpp (1437): agui::Widget::resizeToContentsRecursive
c:\cygwin64\tmp\factorio-skvdcq\src\gameviewbase.cpp (54): GameViewBase::updateRightContainerPosition
c:\cygwin64\tmp\factorio-skvdcq\src\graphics\entityinforenderer.cpp (38): EntityInfoRenderer::update
c:\cygwin64\tmp\factorio-skvdcq\src\graphics\buildingrenderer.cpp (538): <lambda_86d994daf8e6067836a293f97d11d8ed>::operator()
c:\cygwin64\tmp\factorio-skvdcq\src\graphics\buildingrenderer.cpp (635): BuildingRenderer::drawEntityToBeBuilt
c:\cygwin64\tmp\factorio-skvdcq\src\graphics\buildingrenderer.cpp (543): BuildingRenderer::drawEntityToBeBuilt
c:\cygwin64\tmp\factorio-skvdcq\src\graphics\buildingrenderer.cpp (152): BuildingRenderer::prepareBuildingInGame
c:\cygwin64\tmp\factorio-skvdcq\src\graphics\buildingrenderer.cpp (89): BuildingRenderer::prepare
c:\cygwin64\tmp\factorio-skvdcq\src\graphics\gamerenderer.cpp (121): GameRenderer::prepareJob
c:\cygwin64\tmp\factorio-skvdcq\src\graphics\gamerenderer.cpp (116): GameRenderer::prepare
c:\cygwin64\tmp\factorio-skvdcq\src\gameview.cpp (765): GameView::prepareRender
c:\cygwin64\tmp\factorio-skvdcq\src\mainloop.cpp (575): MainLoop::prepare
c:\cygwin64\tmp\factorio-skvdcq\src\mainloop.cpp (364): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-skvdcq\src\mainloop.cpp (208): MainLoop::run
c:\cygwin64\tmp\factorio-skvdcq\src\main.cpp (808): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD30458364)
00007FFD30458364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD327B70D1)
00007FFD327B70D1 (ntdll): (filename not available): RtlUserThreadStart
75.256 Error CrashHandler.cpp:106: Map tick at moment of crash: 39371311
75.256 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
can't rejoin in the game anymore. same crash
it's a multiplayer game and i do not have any savegame.