14.21 random crash

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Koltrast
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14.21 random crash

Post by Koltrast »

Code: Select all

   0.001 2016-12-14 12:09:05; Factorio 0.14.21 (build 25327, win64, steam)
   0.001 Operating system: Windows 10 (version 1607) 
   0.001 Program arguments: "D:\Libreria di Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: D:/Libreria di Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/ei_mr/AppData/Roaming/Factorio
   0.001 Binaries path: D:/Libreria di Steam/steamapps/common/Factorio/bin
   0.016 System info: [CPU: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz, 4 cores, RAM: 16324MB]
   0.017 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.018 Available display adapters: 2
   0.018  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.018  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 970 {0x01, [1920,0], 1920x1080, 32bit, 30Hz}
   0.018 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.648 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 21.21.13.7619
   0.650     Video memory size (dedicated video/dedicated system/shared system/available): 4058/0/8162/4088 MB
   0.677 DSound: Starting _dsound_update thread
   0.677 DSound: Enter _dsound_update; tid=7972
   0.677 Device reset internal.
   0.678 Desktop composition is active.
   0.678 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
   0.678 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
   0.749 Loading mod core 0.0.0 (data.lua)
   0.759 Loading mod base 0.14.21 (data.lua)
   0.872 Checksum for core: 1291735968
   0.872 Checksum for mod base: 786624017
   1.139 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1481660626
   1.139 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1481660626
   1.306 Initial atlas bitmap size is 16384
   1.309 Created atlas bitmap 16384x8536
   1.550 Created atlas bitmap 4096x968
   1.559 Created atlas bitmap 4096x3652
   5.525 Sprites loaded
   5.525 Convert atlas 4096x968 to: trilinear-filtering 
   5.537 Convert atlas 4096x3652 to: mipmap 
   5.764 Loading sounds...
   6.883 Custom inputs active: 0
   6.916 Factorio initialised
  18.120 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/api-login?api_version=2
  18.936 Info HttpSharedState.cpp:111: Status code: 200
  18.936 Info AuthServerConnector.cpp:165: Got token from auth server for username(Koltrast).
  18.937 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
  34.995 Warning UDPSocket.cpp:449: Recvfrom failed because of TTL problems: Errore rilevato durante operazione dall'attività keep-alive. Connessione interrotta.

  49.564 Error Pinger.cpp:152: Ping sendto failed: Sendto (0.0.0.0:34197) failed (10049: Indirizzo richiesto non valido nel proprio contesto.

  57.565 Info UDPSocket.cpp:235: Socket closed
  57.565 Joining game 104.199.75.125:34197
  57.565 Info UDPSocket.cpp:33: Opening socket
  57.566 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  57.608 Warning ClientRouter.cpp:115: Received NatPunch from 104.199.75.125:34197 as a client
  57.641 Connection refused
  57.642 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
  57.642 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
  57.643 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
  57.747 Info HttpSharedState.cpp:111: Status code: 200
  57.747 Info AuthServerConnector.cpp:132: Received key(m510J4DGxDabKGXYwcG12w==) for username(Koltrast) from auth server.
  57.841 Info UDPSocket.cpp:235: Socket closed
  57.841 Joining game 104.199.75.125:34197
  57.841 Info UDPSocket.cpp:33: Opening socket
  57.841 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  57.873 Warning ClientRouter.cpp:115: Received NatPunch from 104.199.75.125:34197 as a client
  57.908 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
  57.908 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  57.908 Info ClientRouter.cpp:219: ConnectionAccepted
  62.508 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
  62.508 Downloading file C:\Users\ei_mr\AppData\Roaming\Factorio\temp\mp-download.zip (67941829 B, 135074 blocks)
  62.509 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  66.481 Finished download (3 s, 67 MB, 17 MB/s)
  66.781 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
  66.781 Loading map C:\Users\ei_mr\AppData\Roaming\Factorio\temp\mp-download.zip
  66.781 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  67.230 Info Scenario.cpp:152: Map version 0.14.21-0
  69.571 Checksum for script C:/Users/ei_mr/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3666781057
  69.626 Info ClientMultiplayerManager.cpp:539: MapTick(39370599) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  74.229 Info ClientMultiplayerManager.cpp:539: MapTick(39371306) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  74.309 Info ClientMultiplayerManager.cpp:539: MapTick(39371306) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  74.376 Info GameActionHandler.cpp:2556: MapTick(39371310) processed PlayerJoinGame peerID(42) playerIndex(327) mode(connect)
  74.437 Error CrashHandler.cpp:230: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-skvdcq\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-skvdcq\src\util\logger.cpp (337): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\logger.cpp (391): Logger::logStacktrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\crashhandler.cpp (233): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (273): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF73AAA4614)
00007FF73AAA4614 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD327FAB9D)
00007FFD327FAB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD32799913)
00007FFD32799913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD327F9CBA)
00007FFD327F9CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-skvdcq\libraries\agui\src\agui\widget.cpp (1436): agui::Widget::resizeToContentsRecursive
c:\cygwin64\tmp\factorio-skvdcq\libraries\agui\src\agui\widget.cpp (1437): agui::Widget::resizeToContentsRecursive
c:\cygwin64\tmp\factorio-skvdcq\src\gameviewbase.cpp (54): GameViewBase::updateRightContainerPosition
c:\cygwin64\tmp\factorio-skvdcq\src\graphics\entityinforenderer.cpp (38): EntityInfoRenderer::update
c:\cygwin64\tmp\factorio-skvdcq\src\graphics\buildingrenderer.cpp (538): <lambda_86d994daf8e6067836a293f97d11d8ed>::operator()
c:\cygwin64\tmp\factorio-skvdcq\src\graphics\buildingrenderer.cpp (635): BuildingRenderer::drawEntityToBeBuilt
c:\cygwin64\tmp\factorio-skvdcq\src\graphics\buildingrenderer.cpp (543): BuildingRenderer::drawEntityToBeBuilt
c:\cygwin64\tmp\factorio-skvdcq\src\graphics\buildingrenderer.cpp (152): BuildingRenderer::prepareBuildingInGame
c:\cygwin64\tmp\factorio-skvdcq\src\graphics\buildingrenderer.cpp (89): BuildingRenderer::prepare
c:\cygwin64\tmp\factorio-skvdcq\src\graphics\gamerenderer.cpp (121): GameRenderer::prepareJob
c:\cygwin64\tmp\factorio-skvdcq\src\graphics\gamerenderer.cpp (116): GameRenderer::prepare
c:\cygwin64\tmp\factorio-skvdcq\src\gameview.cpp (765): GameView::prepareRender
c:\cygwin64\tmp\factorio-skvdcq\src\mainloop.cpp (575): MainLoop::prepare
c:\cygwin64\tmp\factorio-skvdcq\src\mainloop.cpp (364): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-skvdcq\src\mainloop.cpp (208): MainLoop::run
c:\cygwin64\tmp\factorio-skvdcq\src\main.cpp (808): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD30458364)
00007FFD30458364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD327B70D1)
00007FFD327B70D1 (ntdll): (filename not available): RtlUserThreadStart
  75.256 Error CrashHandler.cpp:106: Map tick at moment of crash: 39371311
  75.256 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
This is the crash report, it crashes when i've inserted last roboport in my mk2. in the suite i had 2 reactors, 5 exoskeleton and rest filled with roboport.
can't rejoin in the game anymore. same crash

it's a multiplayer game and i do not have any savegame.
Koltrast
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Posts: 38
Joined: Sun Oct 09, 2016 9:40 pm
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Re: 14.21 random crash

Post by Koltrast »

and now i have found i can't load any new game or other savegames.
posila
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Re: 14.21 random crash

Post by posila »

Hi, please post also logs from crashes when you try to start new game and when you try to load a save game.
Koltrast
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Posts: 38
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Re: 14.21 random crash

Post by Koltrast »

after the steam cache refresh, all seems to be normal.
Koltrast
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Inserter
Posts: 38
Joined: Sun Oct 09, 2016 9:40 pm
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Re: 14.21 random crash

Post by Koltrast »

this is the last new game crash

Code: Select all

   0.001 2016-12-14 12:24:02; Factorio 0.14.21 (build 25327, win64, steam)
   0.001 Operating system: Windows 10 (version 1607) 
   0.001 Program arguments: "D:\Libreria di Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: D:/Libreria di Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/ei_mr/AppData/Roaming/Factorio
   0.001 Binaries path: D:/Libreria di Steam/steamapps/common/Factorio/bin
   0.017 System info: [CPU: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz, 4 cores, RAM: 16324MB]
   0.018 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.019 Available display adapters: 2
   0.019  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.019  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 970 {0x01, [1920,0], 1920x1080, 32bit, 30Hz}
   0.019 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.644 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 21.21.13.7619
   0.646     Video memory size (dedicated video/dedicated system/shared system/available): 4058/0/8162/4088 MB
   0.671 DSound: Starting _dsound_update thread
   0.671 DSound: Enter _dsound_update; tid=10416
   0.673 Device reset internal.
   0.675 Desktop composition is active.
   0.676 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
   0.676 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
   0.742 Loading mod core 0.0.0 (data.lua)
   0.754 Loading mod base 0.14.21 (data.lua)
   0.867 Checksum for core: 1291735968
   0.867 Checksum for mod base: 786624017
   1.128 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1481714634
   1.128 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1481714129
   1.282 Initial atlas bitmap size is 16384
   1.285 Created atlas bitmap 16384x8536
   1.513 Created atlas bitmap 4096x968
   1.522 Created atlas bitmap 4096x3652
   5.504 Sprites loaded
   5.504 Convert atlas 4096x968 to: trilinear-filtering 
   5.516 Convert atlas 4096x3652 to: mipmap 
   5.733 Loading sounds...
   6.860 Custom inputs active: 0
   6.891 Factorio initialised
  16.322 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/api-login?api_version=2
  17.171 Info HttpSharedState.cpp:111: Status code: 200
  17.171 Info AuthServerConnector.cpp:165: Got token from auth server for username(Koltrast).
  17.173 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
  21.612 Info UDPSocket.cpp:235: Socket closed
  21.613 Joining game 104.199.75.125:34197
  21.613 Info UDPSocket.cpp:33: Opening socket
  21.614 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  21.656 Warning ClientRouter.cpp:115: Received NatPunch from 104.199.75.125:34197 as a client
  21.678 Connection refused
  21.705 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
  21.706 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
  21.706 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
  21.808 Info HttpSharedState.cpp:111: Status code: 200
  21.809 Info AuthServerConnector.cpp:132: Received key(KxqkI+yNwrbbqfsacZApog==) for username(Koltrast) from auth server.
  21.873 Info UDPSocket.cpp:235: Socket closed
  21.873 Joining game 104.199.75.125:34197
  21.873 Info UDPSocket.cpp:33: Opening socket
  21.874 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  21.906 Warning ClientRouter.cpp:115: Received NatPunch from 104.199.75.125:34197 as a client
  21.967 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
  21.968 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  21.968 Info ClientRouter.cpp:219: ConnectionAccepted
  26.568 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
  26.568 Downloading file C:\Users\ei_mr\AppData\Roaming\Factorio\temp\mp-download.zip (67978021 B, 135146 blocks)
  26.568 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  30.915 Finished download (4 s, 67 MB, 15 MB/s)
  31.208 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
  31.209 Loading map C:\Users\ei_mr\AppData\Roaming\Factorio\temp\mp-download.zip
  31.209 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  31.682 Info Scenario.cpp:152: Map version 0.14.21-0
  33.965 Checksum for script C:/Users/ei_mr/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3666781057
  34.048 Info ClientMultiplayerManager.cpp:539: MapTick(39421428) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  38.750 Info ClientMultiplayerManager.cpp:539: MapTick(39422164) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  38.844 Info ClientMultiplayerManager.cpp:539: MapTick(39422164) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  38.895 Info GameActionHandler.cpp:2556: MapTick(39422167) processed PlayerJoinGame peerID(43) playerIndex(327) mode(connect)
  47.685 Info ClientSynchronizer.cpp:255: Changing local latency from 32 to 17 (nextTickToSend: 39422722, ticksClientWillJumpOver: 0 {})
  57.678 Info ClientSynchronizer.cpp:255: Changing local latency from 17 to 14 (nextTickToSend: 39423309, ticksClientWillJumpOver: 0 {})
  67.686 Info ClientSynchronizer.cpp:255: Changing local latency from 14 to 13 (nextTickToSend: 39423908, ticksClientWillJumpOver: 0 {})
  77.678 Info ClientSynchronizer.cpp:255: Changing local latency from 13 to 11 (nextTickToSend: 39424508, ticksClientWillJumpOver: 0 {})
 102.699 Info ClientSynchronizer.cpp:255: Changing local latency from 11 to 10 (nextTickToSend: 39426009, ticksClientWillJumpOver: 0 {})
 122.678 Info ClientSynchronizer.cpp:255: Changing local latency from 10 to 19 (nextTickToSend: 39427205, ticksClientWillJumpOver: 0 {})
 132.677 Info ClientSynchronizer.cpp:255: Changing local latency from 19 to 10 (nextTickToSend: 39427814, ticksClientWillJumpOver: 0 {})
 147.694 Info ClientSynchronizer.cpp:255: Changing local latency from 10 to 9 (nextTickToSend: 39428707, ticksClientWillJumpOver: 0 {})
 167.693 Info ClientSynchronizer.cpp:255: Changing local latency from 9 to 8 (nextTickToSend: 39429907, ticksClientWillJumpOver: 0 {})
 237.810 Info ClientSynchronizer.cpp:255: Changing local latency from 8 to 9 (nextTickToSend: 39434106, ticksClientWillJumpOver: 0 {})
posila
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Re: 14.21 random crash

Post by posila »

Koltrast wrote:after the steam cache refresh, all seems to be normal.
Ok, must have been corrupted data then. Thanks.
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