No my problem, i can connect normally with my domain name or with my public ip adress, the server will be listed in the Public game list, but i cant connect.
i got displayed in the CMD:
Code: Select all
Savename:stanro_3.12
"Starte Server mit Savename:stanro_3.12"
0.004 2016-12-04 19:31:51; Factorio 0.14.21 (build 25327, win64, steam)
0.004 Operating system: Windows 10 (version 1607)
0.005 Program arguments: "C:\Users\Administrator\AppData\Roaming\Factorio\bin\x64\factorio.exe" "--start-server" "C:\Users\Administrator\AppData\Roaming\Factorio\saves\stanro_3.12.zip" "--server-settings" "C:\Users\Administrator\AppData\Roaming\Factorio\data\server-settings.json"
0.005 Read data path: C:/Users/Administrator/AppData/Roaming/Factorio/data
0.005 Write data path: C:/Users/Administrator/AppData/Roaming/Factorio
0.006 Binaries path: C:/Users/Administrator/AppData/Roaming/Factorio/bin
0.039 System info: [CPU: Pentium(R) Dual-Core CPU T4300 @ 2.10GHz, 2 cores, RAM: 3000MB]
0.040 Running in headless mode
0.047 Loading mod core 0.0.0 (data.lua)
0.057 Loading mod base 0.14.21 (data.lua)
0.304 Checksum for core: 1291735968
0.304 Checksum for mod base: 786624017
1.132 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1480718002
1.132 Info PlayerData.cpp:62: Cloud player-data.json unavailable
1.147 Custom inputs active: 0
1.160 Factorio initialised
1.164 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
1.164 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
1.164 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
1.165 Loading map C:\Users\Administrator\AppData\Roaming\Factorio\saves\stanro_3.12.zip
1.423 Info Scenario.cpp:152: Map version 0.14.21-0
4.753 Checksum for script C:/Users/Administrator/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
4.795 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
4.797 Hosting game at 0.0.0.0:34197
4.797 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
5.315 Info HttpSharedState.cpp:111: Status code: 200
5.315 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (******************************) from the auth server.
5.318 Info ServerMultiplayerManager.cpp:658: mapTick(5072752) changing state from(CreatingGame) to(InGame)
5.319 Info ServerRouter.cpp:604: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
5.383 Info UDPSocket.cpp:39: Opening socket for broadcast
5.424 Info ServerRouter.cpp:497: Own address is ***.***.***.***:34197
6.005 Info ServerMultiplayerManager.cpp:587: Matching server connection resumed
Should ill have to open some more ports?
***Update
okay, some friend tryed to connect with domai name, and he cant connect
