This can be observed with Natural Evolutions Enemies - Artifact chest or
Make an item with a name of Item-1, result of item-1
Make an entity with a name of item-2 and a minable.result of item-1
/c game.player.surface.create_entity({name="item-2", force=game.player.force, position=game.player.position})
The created entity can not be deconstructed or blueprinted
[14.1] Can't BP/Deconstruct entity if result name is not entity name
Re: [0.14.1] Can't BP/Decon ent if result name is not ent nam
Yes, that's how it works.
An entity can be blueprinted if there's no item that directly builds it.
An entity can be blueprinted if there's no item that directly builds it.
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