Inserters + Exact Counts

Anything that prevents you from playing the game properly. Do you have issues playing for the game, downloading it or successfully running it on your computer? Let us know here.
radioflyer651
Manual Inserter
Manual Inserter
Posts: 3
Joined: Wed Jun 29, 2016 1:08 am
Contact:

Inserters + Exact Counts

Post by radioflyer651 »

I'm not sure where to post this, because it's not a bug, but a technical detail.

It seems like .13's awesome ability to pickup/drop off more than one item with inserter tech upgrades makes it impossible to fill a container with an exact number of items. I apologize if I'm wrong, and just missed a detail somewhere.

I'd like to build a system that can distribute items to the right locations - and only what they need (no more/no less). The problem is that, even if I ignore the extra items being picked up, the destinations will build-up with the accumulation. If I put a pulsing timer on the source (of some kind), it's going to slow the system down.

Is there a way to do this, or is this just a side effect that can't be avoided? Is it worth putting in a feature request for?

Thanks in advance!

Richard
User avatar
DaveMcW
Smart Inserter
Smart Inserter
Posts: 3749
Joined: Tue May 13, 2014 11:06 am
Contact:

Re: Inserters + Exact Counts

Post by DaveMcW »

You can decline the inserter item bonus by putting 2 inserters in a row with only ground between them.
radioflyer651
Manual Inserter
Manual Inserter
Posts: 3
Joined: Wed Jun 29, 2016 1:08 am
Contact:

Re: Inserters + Exact Counts

Post by radioflyer651 »

Thanks Dave, but while that works, it takes a lot of space. I as hoping to hear that there was a built-in way that accounts for it. It doesn't look like there is though.

Richard
Post Reply

Return to “Technical Help”