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maybe now with the addition of flamethrower turrets you will have new inspirations?
*edit
i would like to add feedback that now the ore patches your mod generates are HUGE near spawn with even default spawn settings. this might be overpowered
Moderator: YuokiTani
woah, my bad, I meant to post this in YuokiKajanor wrote:Which mod do you mean?
- i had a flamethrower-turret in the mod before. -> inspiration (remove from mod)Formal Rice Farmer wrote:i am very grateful
maybe now with the addition of flamethrower turrets you will have new inspirations?
*edit
i would like to add feedback that now the ore patches your mod generates are HUGE near spawn with even default spawn settings. this might be overpowered
I was thinking maybe you'd find a way to make new fluids that can be used for increased flamethrower damageYuokiTani wrote:- i had a flamethrower-turret in the mod before. -> inspiration (remove from mod)Formal Rice Farmer wrote:i am very grateful
maybe now with the addition of flamethrower turrets you will have new inspirations?
*edit
i would like to add feedback that now the ore patches your mod generates are HUGE near spawn with even default spawn settings. this might be overpowered
- generation code changed in 0.3.49 (thx Fatmice)
hmm, is maybe possible but i have not viewed the code yet.Formal Rice Farmer wrote: I was thinking maybe you'd find a way to make new fluids that can be used for increased flamethrower damage
theres a mod called "moartanks0.0.3" it adds green fire that does more dmg, and a flame tank.Formal Rice Farmer wrote:I was thinking maybe you'd find a way to make new fluids that can be used for increased flamethrower damageYuokiTani wrote:- i had a flamethrower-turret in the mod before. -> inspiration (remove from mod)Formal Rice Farmer wrote:i am very grateful
maybe now with the addition of flamethrower turrets you will have new inspirations?
*edit
i would like to add feedback that now the ore patches your mod generates are HUGE near spawn with even default spawn settings. this might be overpowered
- generation code changed in 0.3.49 (thx Fatmice)
thanks for you hint,tonsrd wrote:theres a mod called "moartanks0.0.3" it adds green fire that does more dmg, and a flame tank.Formal Rice Farmer wrote:I was thinking maybe you'd find a way to make new fluids that can be used for increased flamethrower damageYuokiTani wrote:- i had a flamethrower-turret in the mod before. -> inspiration (remove from mod)Formal Rice Farmer wrote:i am very grateful
maybe now with the addition of flamethrower turrets you will have new inspirations?
*edit
i would like to add feedback that now the ore patches your mod generates are HUGE near spawn with even default spawn settings. this might be overpowered
- generation code changed in 0.3.49 (thx Fatmice)
maybe looking at the code will help making new flame turets ?