i am very grateful
maybe now with the addition of flamethrower turrets you will have new inspirations?
*edit
i would like to add feedback that now the ore patches your mod generates are HUGE near spawn with even default spawn settings. this might be overpowered
you updated very quickly! +feedback
Moderator: YuokiTani
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- Burner Inserter
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- Burner Inserter
- Posts: 15
- Joined: Thu Jun 05, 2014 7:46 pm
- Contact:
Re: you updated very quickly! +feedback
woah, my bad, I meant to post this in YuokiKajanor wrote:Which mod do you mean?
Re: you updated very quickly! +feedback
- i had a flamethrower-turret in the mod before. -> inspiration (remove from mod)Formal Rice Farmer wrote:i am very grateful
maybe now with the addition of flamethrower turrets you will have new inspirations?
*edit
i would like to add feedback that now the ore patches your mod generates are HUGE near spawn with even default spawn settings. this might be overpowered
- generation code changed in 0.3.49 (thx Fatmice)
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- Burner Inserter
- Posts: 15
- Joined: Thu Jun 05, 2014 7:46 pm
- Contact:
Re: you updated very quickly! +feedback
I was thinking maybe you'd find a way to make new fluids that can be used for increased flamethrower damageYuokiTani wrote:- i had a flamethrower-turret in the mod before. -> inspiration (remove from mod)Formal Rice Farmer wrote:i am very grateful
maybe now with the addition of flamethrower turrets you will have new inspirations?
*edit
i would like to add feedback that now the ore patches your mod generates are HUGE near spawn with even default spawn settings. this might be overpowered
- generation code changed in 0.3.49 (thx Fatmice)
Re: you updated very quickly! +feedback
hmm, is maybe possible but i have not viewed the code yet.Formal Rice Farmer wrote: I was thinking maybe you'd find a way to make new fluids that can be used for increased flamethrower damage
Re: you updated very quickly! +feedback
theres a mod called "moartanks0.0.3" it adds green fire that does more dmg, and a flame tank.Formal Rice Farmer wrote:I was thinking maybe you'd find a way to make new fluids that can be used for increased flamethrower damageYuokiTani wrote:- i had a flamethrower-turret in the mod before. -> inspiration (remove from mod)Formal Rice Farmer wrote:i am very grateful
maybe now with the addition of flamethrower turrets you will have new inspirations?
*edit
i would like to add feedback that now the ore patches your mod generates are HUGE near spawn with even default spawn settings. this might be overpowered
- generation code changed in 0.3.49 (thx Fatmice)
maybe looking at the code will help making new flame turets ?
Re: you updated very quickly! +feedback
thanks for you hint,tonsrd wrote:theres a mod called "moartanks0.0.3" it adds green fire that does more dmg, and a flame tank.Formal Rice Farmer wrote:I was thinking maybe you'd find a way to make new fluids that can be used for increased flamethrower damageYuokiTani wrote:- i had a flamethrower-turret in the mod before. -> inspiration (remove from mod)Formal Rice Farmer wrote:i am very grateful
maybe now with the addition of flamethrower turrets you will have new inspirations?
*edit
i would like to add feedback that now the ore patches your mod generates are HUGE near spawn with even default spawn settings. this might be overpowered
- generation code changed in 0.3.49 (thx Fatmice)
maybe looking at the code will help making new flame turets ?
but no ... because i don't want in general do only improved vanilla-stuff and other mods features - this turret will removed. i want only content that i miss in factorio to keep in my mod. So if the developers add more and more content (i like) i will remove more and more from this mod ^^ - if this makes any sense. current included op-things are in the mod to jump over annoying things and not fix a annoying thing with a different mod with more side-effects.
but the experience show - it's never enough level of content provided. not in 0.14 not in the following 86 versions and years until factorio version 1.00.