Out of the Loop on Starting Conditions for a New Game

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MiniMe943
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Out of the Loop on Starting Conditions for a New Game

Post by MiniMe943 »

I haven't played Factorio since 11.x something or other, but I felt like playing again, so I updated the game, updated my mods, removed outdated ones, and started a new game.

Only thing is, I started with a burner drill, a stone furnace, and a loaded gun. Has the game always given you this from the start? I thought you started with absolutely nothing. Either way, can someone point me to a mod that starts you with nothing? I feel like that's the best way to start Factorio.

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Re: Out of the Loop on Starting Conditions for a New Game

Post by Targa »

Pick up items out of your inventory, drop on ground (Z key), walk away. You now have nothing.

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Re: Out of the Loop on Starting Conditions for a New Game

Post by MiniMe943 »

Targa wrote:Pick up items out of your inventory, drop on ground (Z key), walk away. You now have nothing.
But... But... It's still there...

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Re: Out of the Loop on Starting Conditions for a New Game

Post by prg »

Code: Select all

/c game.local_player.clear_items_inside()
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Re: Out of the Loop on Starting Conditions for a New Game

Post by MiniMe943 »

prg wrote:

Code: Select all

/c game.local_player.clear_items_inside()
Byoutiful.

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Re: Out of the Loop on Starting Conditions for a New Game

Post by Koub »

MiniMe943 wrote:Has the game always given you this from the start?
Just to answer this part, I have always kknown Factorio like that (which was before 0.10.0 came out iirc).
Koub - Please consider English is not my native language.

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Re: Out of the Loop on Starting Conditions for a New Game

Post by MiniMe943 »

Koub wrote:
MiniMe943 wrote:Has the game always given you this from the start?
Just to answer this part, I have always kknown Factorio like that (which was before 0.10.0 came out iirc).
That's so bizzare, I could've sworn I could remember starting a game before with nothing. Must just be remembering things wrong.

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Re: Out of the Loop on Starting Conditions for a New Game

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MiniMe943 wrote:That's so bizzare, I could've sworn I could remember starting a game before with nothing. Must just be remembering things wrong.
IIRC in the early days of multiplayer games --create'd from the command line didn't contain the right control.lua so people were starting without any items in their inventory.
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Re: Out of the Loop on Starting Conditions for a New Game

Post by MiniMe943 »

prg wrote:
MiniMe943 wrote:That's so bizzare, I could've sworn I could remember starting a game before with nothing. Must just be remembering things wrong.
IIRC in the early days of multiplayer games --create'd from the command line didn't contain the right control.lua so people were starting without any items in their inventory.
Singleplayer casual here, it wasn't that. Although that's an interesting bug.

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Re: Out of the Loop on Starting Conditions for a New Game

Post by MalcolmCooks »

MiniMe943 wrote:
Koub wrote:
MiniMe943 wrote:Has the game always given you this from the start?
Just to answer this part, I have always kknown Factorio like that (which was before 0.10.0 came out iirc).
That's so bizzare, I could've sworn I could remember starting a game before with nothing. Must just be remembering things wrong.
The first campaign mission starts you with nothing, maybe that's what you're remembering.

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