I just started up a new game to kill some time. Then this happened.
Started researching the starting techs. Created 10 red science packs. 1st tech = Military 1 researched fine. Created another 10 red science packs. 2nd tech = Turrets. Researched but did not complete. When I added some more science packs it completed fine. Did a check with a 3rd technology = automation 1. Same thing happened. Got screen grabs showing the issue as it happened with the 3rd tech.
It feels like a trifling little thing, hardly worth mentioning, but well a bug is a bug is a bug.
Files available here
https://dl.dropboxusercontent.com/u/242 ... ch_bug.zip
https://dl.dropboxusercontent.com/u/242 ... urrent.log
https://dl.dropboxusercontent.com/u/242 ... chbug1.JPG
https://dl.dropboxusercontent.com/u/242 ... chbug2.JPG
https://dl.dropboxusercontent.com/u/242 ... chbug3.JPG
[0.12.19] Research rounding issue - minor
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- Manual Inserter
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Re: [0.12.19] Research rounding issue - minor
This is a known bug since the introduction of lossless research in 0.12.0:
[0.12.0] Science research is lossy [Known issues]
[0.12.0] Science research is lossy [Known issues]
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- Manual Inserter
- Posts: 3
- Joined: Sun Nov 29, 2015 1:08 am
- Contact:
Re: [0.12.19] Research rounding issue - minor
Thanks for the update Daniel. I figured it was probably a rounding issue due with the new method of doing science. ![Smile :-)](./images/smilies/icon_e_smile.gif)
![Smile :-)](./images/smilies/icon_e_smile.gif)