Info:
- Latest Release: WIP
- Factorio Version: 0.12.x
- Download: TBA
- Dependencies: N/A
Now the only problem with this would be to define the weight of an item in a simple and quick way !CorrettoSambuca wrote:To be honest, just cutting inventory space is more of a pain than anything else.
As the guy a couple of posts above me suggested, a "weight" mechanic might be better.
Keep the inventory space, but if the player has more than x items on his character, then the more they have he more their walking speed is reduced, asymptotically to 0.
This opens up possibilities: For example, the legs of power armors could increase the threshold.
That's shouldn't be too hard. You should only have to define the weights for the basic items because recepies can be used to calculate the weights of everything else.jorgenRe wrote:Now the only problem with this would be to define the weight of an item in a simple and quick way !CorrettoSambuca wrote:To be honest, just cutting inventory space is more of a pain than anything else.
As the guy a couple of posts above me suggested, a "weight" mechanic might be better.
Keep the inventory space, but if the player has more than x items on his character, then the more they have he more their walking speed is reduced, asymptotically to 0.
This opens up possibilities: For example, the legs of power armors could increase the threshold.
Looking at galactic trader mod, it'd mean defining weight for around hundred items for base game and tons more for modded games.keyboardhack wrote:You should only have to define the weights for the basic items because recepies can be used to calculate the weights of everything else.
No you should only have to define the wight for, iron, copper, coal, stone, wood, water, petrolium gas, light oil and heavy oil. Use recepies to figure out what the weight for everything else should be. You could even add mod support by saying all ores should weight x and all liquids weight y. The weight for some items might be a bit unrealistic with this method which is why i guess galactic trader defines weight for a lot of items.hoho wrote:Looking at galactic trader mod, it'd mean defining weight for around hundred items for base game and tons more for modded games.keyboardhack wrote:You should only have to define the weights for the basic items because recepies can be used to calculate the weights of everything else.