I was really expecting a change to the ScienceValueMultiplier in 2.1.
The idea of making Quality Science (QS) looked interesting at first, but in almost every case, productivity modules outclass the benefit of QS by a lot. 10% free output is way more, than 2.5% quality (T3 module values).
Doesn't matter if on science production itself, or ingredients over longer chains. (yes, Q2-Q5 with thier values considered )
Since the 4 planets don't care about pollution and have free power anyway, the major disadvantage of red modules at start is lost. And with speedbeacons actually working against Quality, the endgame scaleability dies as well.
With the current ScienceValueMultiplier (1,2,3,4,6) barely anyone will actively use QS.
I know, there are some edgecases of Q2 usage for green and red (the cheapest sciences ) and some with Aquillo for the sake of transport, but im talking about the actual option to go for QS at a reasonable payoff anywhere.
A rought fair matchup by output between both module types in the last step would be factor 4 (1,5,9,13,21)
Even with that giant 4x, you end up with more work (more buildings,designing,recycling/voiding ,sorting,transport) , but you have the option to go down that path.
I hope for the Quality science factor to be raised to 4 -6 since its an interesting mechanic, but completly outclassed atm.
Here is the math, keep in mind, that its the same for intermediates and you need significantly less building with productiivity :
No change to Quality Science in 2.1 ?
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TheRailmaker
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