Playing 2.1.9 I came across a nest outside of my base that is literally all worms. This may be normal behaviour but I thought it was very odd so I figured I would make a post just in case.
I have attached an image of it and my save. The base is to the west of my character.
[Klonan] [2.1.9] Oops! All worms!
- juliawtapp
- Inserter

- Posts: 46
- Joined: Wed Feb 05, 2025 12:12 pm
- Contact:
[Klonan] [2.1.9] Oops! All worms!
- Attachments
-
- spage 2.1.zip
- (22.23 MiB) Downloaded 19 times
-
- 07-05-2026, 04-28-58.png (3.31 MiB) Viewed 672 times
Re: [Klonan] [2.1.9] Oops! All worms!
This is not easy to reverse, I suppose you don't have a save game from a few hours earlier?
What I suspect, it may be a little bit funny, that there is this 1 chunk with just spitter spawners:
And with 2.1 I made it more 'naturalistic' with the base spawning, that:
Until I can reproduce anything during the build process, I will chalk this up as a funny RNG emergent outlier, but that there is no underlying issue with the base building code that needs to be fixes
(Also, I could also change it so both biters and spitters become bother spawners and worms with a random chance, but that is a question for a different day.)
What I suspect, it may be a little bit funny, that there is this 1 chunk with just spitter spawners:
And with 2.1 I made it more 'naturalistic' with the base spawning, that:
- Biters -> Spawner
- Spitters -> Worms
Until I can reproduce anything during the build process, I will chalk this up as a funny RNG emergent outlier, but that there is no underlying issue with the base building code that needs to be fixes
(Also, I could also change it so both biters and spitters become bother spawners and worms with a random chance, but that is a question for a different day.)
