[Klonan] [2.1.9] Oops! All worms!

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juliawtapp
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[Klonan] [2.1.9] Oops! All worms!

Post by juliawtapp »

Playing 2.1.9 I came across a nest outside of my base that is literally all worms. This may be normal behaviour but I thought it was very odd so I figured I would make a post just in case.

I have attached an image of it and my save. The base is to the west of my character.
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spage 2.1.zip
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07-05-2026, 04-28-58.png
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Genhis
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Re: [2.1.9] Oops! All worms!

Post by Genhis »

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Klonan
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Re: [Klonan] [2.1.9] Oops! All worms!

Post by Klonan »

This is not easy to reverse, I suppose you don't have a save game from a few hours earlier?

What I suspect, it may be a little bit funny, that there is this 1 chunk with just spitter spawners:
factorio-run_jkr7uZXpIs.png
factorio-run_jkr7uZXpIs.png (3.56 MiB) Viewed 64 times
And with 2.1 I made it more 'naturalistic' with the base spawning, that:
  • Biters -> Spawner
  • Spitters -> Worms
And by chance it seems that only spitters reacted to the call to expand, which naturally means that only worms were created.

Until I can reproduce anything during the build process, I will chalk this up as a funny RNG emergent outlier, but that there is no underlying issue with the base building code that needs to be fixes

(Also, I could also change it so both biters and spitters become bother spawners and worms with a random chance, but that is a question for a different day.)
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