[2.1.9] Biters expansion potential chunks look strange

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nickkuk
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[2.1.9] Biters expansion potential chunks look strange

Post by nickkuk »

After 2.1.9 update a lot of new potential biters expansion chunks has appeared. It is ok for me to fight biters, but those points look strange and one nest appeared really in point where I stay now. On this map there were no potential expansion chunks in 2.1.8 at all.
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Last edited by nickkuk on Tue Jun 30, 2026 9:46 pm, edited 1 time in total.
Jap2.0
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Re: [2.1.9] Biters expansion potential chunks looks strage

Post by Jap2.0 »

134444

The lack was a bug in 2.1.7/2.1.8; what you see now is probably more similar to how it was in 1.1.
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Re: [2.1.9] Biters expansion potential chunks looks strage

Post by nickkuk »

Jap2.0 wrote: Tue Jun 30, 2026 8:05 pm 134444

The lack was a bug in 2.1.7/2.1.8; what you see now is probably more similar to how it was in 1.1.
Sure, I saw this. Just quite strange that chunk that almost fully filled out with my buildings (solar power plant) is considered as potential expansion, but chunk that with literally zero buildings is not.
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Re: [2.1.9] Biters expansion potential chunks looks strage

Post by Jap2.0 »

nickkuk wrote: Tue Jun 30, 2026 9:44 pm
Jap2.0 wrote: Tue Jun 30, 2026 8:05 pm 134444

The lack was a bug in 2.1.7/2.1.8; what you see now is probably more similar to how it was in 1.1.
Sure, I saw this. Just quite strange that chunk that almost fully filled out with my buildings (solar power plant) is considered as potential expansion, but chunk that with literally zero buildings is not.
I guess I don't know exactly which chunks you're looking at that you would expect to be candidates, but the current rule (in 2.1) is that candidates must be 3-5 chunks away from existing bases, which rules out most of the empty chunks I see. Red/orange color means that biters will prefer not expanding to those chunks (or rather, have a low probability of doing so), but still will if there are no alternatives available.

(If you regularly look at expansion chunks you probably know most of that... but including everything for completeness/posterity.)
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nickkuk
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Re: [2.1.9] Biters expansion potential chunks look strange

Post by nickkuk »

Ok, sorry nvm then. Can be closed if devs see that everything is correct.

I'm happy with bitters new pressure. For death world we surely need the similar time-factor challenges on Vulcanus and Fulgora ;)
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Re: [2.1.9] Biters expansion potential chunks look strange

Post by Klonan »

Looks correct, thank you for the report though
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