[2.1.9] Biters expansion potential chunks look strange
[2.1.9] Biters expansion potential chunks look strange
After 2.1.9 update a lot of new potential biters expansion chunks has appeared. It is ok for me to fight biters, but those points look strange and one nest appeared really in point where I stay now. On this map there were no potential expansion chunks in 2.1.8 at all.
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Last edited by nickkuk on Tue Jun 30, 2026 9:46 pm, edited 1 time in total.
Re: [2.1.9] Biters expansion potential chunks looks strage
134444
The lack was a bug in 2.1.7/2.1.8; what you see now is probably more similar to how it was in 1.1.
The lack was a bug in 2.1.7/2.1.8; what you see now is probably more similar to how it was in 1.1.
There are 10 types of people: those who get this joke and those who don't.
Re: [2.1.9] Biters expansion potential chunks looks strage
Sure, I saw this. Just quite strange that chunk that almost fully filled out with my buildings (solar power plant) is considered as potential expansion, but chunk that with literally zero buildings is not.
Re: [2.1.9] Biters expansion potential chunks looks strage
I guess I don't know exactly which chunks you're looking at that you would expect to be candidates, but the current rule (in 2.1) is that candidates must be 3-5 chunks away from existing bases, which rules out most of the empty chunks I see. Red/orange color means that biters will prefer not expanding to those chunks (or rather, have a low probability of doing so), but still will if there are no alternatives available.nickkuk wrote: Tue Jun 30, 2026 9:44 pmSure, I saw this. Just quite strange that chunk that almost fully filled out with my buildings (solar power plant) is considered as potential expansion, but chunk that with literally zero buildings is not.
(If you regularly look at expansion chunks you probably know most of that... but including everything for completeness/posterity.)
There are 10 types of people: those who get this joke and those who don't.
Re: [2.1.9] Biters expansion potential chunks look strange
Ok, sorry nvm then. Can be closed if devs see that everything is correct.
I'm happy with bitters new pressure. For death world we surely need the similar time-factor challenges on Vulcanus and Fulgora
I'm happy with bitters new pressure. For death world we surely need the similar time-factor challenges on Vulcanus and Fulgora
Re: [2.1.9] Biters expansion potential chunks look strange
Looks correct, thank you for the report though


