Override tech level info

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KiwiHawk
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Override tech level info

Post by KiwiHawk »

Can we please have a way of manually overriding the tech level? In Angel's mods, we have 5 tiers of Sintering Oven. However in some combinations of mods/settings, the lower three tiers get disabled and hidden. I currently have no way of overriding the level numbers on these techs. I want to change them from 4, 5 to 1, 2.
04-03-2026, 11-36-59.png
04-03-2026, 11-36-59.png (15.18 KiB) Viewed 74 times
This could be used in the base game to have Speed module tech have a 1 overlay.
04-03-2026, 11-29-24.png
04-03-2026, 11-29-24.png (23.39 KiB) Viewed 74 times
For Personal batteries 1, 2, and (with Space Age) 3.
04-03-2026, 11-40-11.png
04-03-2026, 11-40-11.png (39.75 KiB) Viewed 74 times
Other base game techs that would benefit from this include Military, Advanced material processing, Power armor, and Shields.

I'm imagining this would be implemented by a new optional level field on the tech prototype. Similar to how Module Prototype has tier. Infinite techs would increment this value rather than the value from their prototype name.


Possibly related to viewtopic.php?t=133250
Last edited by KiwiHawk on Thu Apr 02, 2026 10:47 pm, edited 1 time in total.
Dev for Bob's mods, Angel's mods, Sea Block, Circuit Processing, Science Cost Tweaker. Contributor to Helmod.

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protocol_1903
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Re: Override tech level info

Post by protocol_1903 »

+1
pY and pYblock developer, wielder of fluid networks and subtick events in arbitrary ways. I make mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903

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