video of the bug here: https://youtu.be/wG-wCVaFz_U
i tested in singleplayer and this bug doesn't happen there
if it matters im on a Surface Pro 7 running CachyOS with the linux-surface kernel, factorio is running natively without wine
Mech Armor rubber-banding while shooting on multiplayer servers
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AverseMoon
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Re: Mech Armor rubber-banding while shooting on multiplayer servers
Thanks for the report however that is expected. Latency hiding is disabled when shooting in multiplayer as the latency hiding logic is not capable of simulating shooting.
If you want to get ahold of me I'm almost always on Discord.
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AverseMoon
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Re: Mech Armor rubber-banding while shooting on multiplayer servers
idk if this is from latency hiding or not but it seems like i move at a different speed on my client while doing it than if i was to do it in singleplayer, its like the server and client dont agree on a speed to move at
also it only happens with the mech armor where it doesnt slow down from anything
also it only happens with the mech armor where it doesnt slow down from anything
